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OPCUA runs in player/editor but indicates "specified license not valid" in build (G4APro licensed)
In my application I use (this time) only the OPC UA connectivity of my G4A prof licensed installation. In player and editor all is working well but when I run a build the log shows "The specified license is not valid." and therefore makes no connection.
Hi, I am in vacation until this Thursday. I think it will be best to look first into your project and to check. You can send us your NDA to info@game4automation.com and I can sign on Thursday morning.
Best regards
Thomas
Conveyor can run but the source always go down
Hello
Question:Conveyor can run but the source always go down which parameter set wrong?
The colliders of the MU are not defined as they should. You can compare with the MUs in the Demo scene.
You need to have at least one box collider on an MU which is on the layer g4a_MU (see my sceenshot). This layer is working for transport collissions as well as sensor collissions.
Please also check:
https://game4automation.com/documentation/current/physics.html
The example MU in the demo scene is even more complicated. It has two colliders - one for the transport (like realistic rolling on the bottom - on the layer g4a_TransportMU) and one for the sensor on the layer g4a_SensorMU.
Starter version didn't show game4Automation in the menu bar
We found the issue. Automatic install script had a bug. Is fixed in the latest release.
hi sir
Assets\game4automation\private\QuickToggle.cs(505,36): error CS0103: The name 'CADStatus' does not exist in the current context
Are you using Professional. Please check your Scripting Define Symbols as described here:
https://game4automation.com/documentation/current/compilerdefines.html
If you are using Starter GAME4AUTOMATION_PROFESSIONAL should not be in the compiler defines.
It has been unable to run successfully
No Spacenavigator installed
UnityEngine.Debug:Log (object)
SpaceNavigatorDriver.SpaceNavigatorWindows:.ctor () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigatorWindows.cs:58)
SpaceNavigatorDriver.SpaceNavigatorWindows:get_SubInstance () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigatorWindows.cs:63)
SpaceNavigatorDriver.SpaceNavigator:get_Instance () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigator.cs:37)
SpaceNavigatorDriver.SpaceNavigator:get_Translation () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Plugins/SpaceNavigator.cs:13)
SpaceNavigatorDriver.ViewportController:Update () (at Assets/game4automation/private/RuntimeUI/SpaceNavigator/Editor/ViewportController.cs:72)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
On which platform are you working. Please try deleting the full path
Assets/game4automation/private/RuntimeUI/SpaceNavigator
HI
Hi, you seem to have errors in your project but I can`t see which errors. Based on the latest review on the Unity asset store (which might be from you) you might have multiple identic dlls in your project. This is normally if you are using multiple assets which are using the same dlls. You need to delete on of these duplicated dlls because they are only allowed to be once inside. O
Hello Thomas,I wish I could use ModbusTCP Client while I'm alive。
Hello Thomas,I can't connect unity to FX3U until now,I notice FX3U could be ModbusTCP Server,so I want try ModbusTCP client in unity。I wish G4A could have ModbusTCP client function,thank you Thomas。
S7 - 300 Classic
Hallo zusammen,
gibt es eine Möglichkeit ein S7 - 300 Classic Programm (Simatic Manager V5.6 + SP2) mit dem S7 Interface in Unity zu verbinden? Oder gibt es eine andere Alternative?
Das Programm konnte ich bisher nicht auf PLC SIM Advanced in eine Instanz laden.
Sie müssten sich mit dem S7 Interface zu jeder Siemens PLC verbinden können wenn Sie als Hardware vorhanden ist.
CAD object does not exit in QuickToggle.cs Error
So I just updated to Game for Automation Starter 2020.09 while working on a project and unfortunately, I seem to be getting the following related errors that cannot allow me to proceed at least in Play Mode:
- "Assets\game4automation\private\QuickToggle.cs(418,26): error CS0246: The type or namespace name 'CAD' could not be found (are you missing a using directive or an assembly reference?)"
- "Assets\game4automation\private\QuickToggle.cs(480,36): error CS0103: The name 'CADStatus' does not exist in the current context"
I am using Unity 2020.3.17f1. I've even created a new project and ran the DemoGame4Automation scene but still have the same error. I'm relatively new to g4a so maybe there maybe something I'm missing however as I've already implied, the pretty much everything was working before the update.
We will check why this still happens - we need to look for a more robust solution in setting the correct compile settings while first installing the asset.
How to set OPCUA
Hello Thomas,I tried OPC but all failed,I add PLC signals to opc and quality is good,when I press Import nodes,it shows:OpcException: The operation could not complete because the client is not connected to the server.
Opc.UaFx.Client.OpcClient.DenyIfNotConnected () (at <5239c2b3ee7d4e3e4c326ca95b24eb03>:0)。
I watched your OPCUA video,I don't know how OPCUA connect plc,how to configure it。
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