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Beantwortet

Grip scripts teleports mu to a different location

Matteo vor 4 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 4 Jahren 1

Hi I'm having an issue with the grip script which I placed on a rotary arm on the automatic machine I'm designing, when the PLCOutputBool I use to pick the designated mu goes to true the MU that should be picked up and placed immediately teleports to a different location. My grip works just fine, but the mu will be moved on the location where it was teleported instead of attached to the gripper. I will include some pictures to better explain the issue.
In the first picture the green arrow points to the gripper and the red one to the mu.
In the second one, you can see how the mu (red arrow) is teleported to a different location immediately just as the signal linked to "Signal Pick" is true.

The pivots of the sensor linked to "part to grip", of the gripper and the pivot of the rotary arm correctly set. The Pivot of the game object representing all the automatic machine (highest in the hierarchy) is located also on the red arrow in the secon picture.

How do I fix this issue?

Thanks

Image 266

Image 267




Antwort
Support vor 4 Jahren

Sorry for my late response.

Grip should work. Please check how we did it in our dem model.

You can upload  your model via https://game4automation.com/send and I will check what is missing in your project.

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Beantwortet

Why my g4a project everytime I enter play mode stops working?

Matteo vor 4 Jahren in General Questions aktualisiert vor 4 Jahren 6

H, I'm currently working on my first project. I have added some drive scripts and some Mu and source, it is small at the moment and without any physics, but every time I press the play button to see my scripts in action, unity stops working and it took approx 3 mins to start or close the play mode and all the changes I made will disappear even though I saved them, I am talking about the bottom entity inside the game4automation gameobject. I tried to uninstall unity a couple of times, and this issue is still here only for my projects with the g4a asset on it, all my other unity projects ( even bigger one) will run without any problem. I should also mention that my pc is new and powerful. How can I fix this? I need to work on my final dissertation and like this is impossible.
Thanks

Antwort
Support vor 4 Jahren

Based on your description it is hard to say where your problem is. Did you followed these steps?

https://forum.game4automation.com/knowledge-bases/2/articles/193-step-by-step-guide-if-you-have-problems

If these steps don't help please export us your project and we will look into it.

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Beantwortet

multiple PLC's

Willem Van Der Gaag vor 4 Jahren aktualisiert von Support vor 4 Jahren 2

Is it possible to use multiple PLC's that are connected to a singel switch. For example by adding multiple s7 interfaces?

Antwort
Support vor 4 Jahren

yes for sure. Each PLC must have a different IP address. Numbers of interfaces in one scene is not limited.

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Beantwortet

Help!

ttalboys vor 4 Jahren in CADLink aktualisiert von Support vor 4 Jahren 21

No matter what I do I can't get materials from Solidworks into Unity through this tool. What am I doing wrong? I am saving the files with materials checked. This tool is seriously compromised without being able to import with materials. Thank You.

Antwort
Support vor 4 Jahren

Mai is info@game4automation.com

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Beantwortet

Colider Box , vertical movment on chan element

murdemon vor 4 Jahren in General Questions aktualisiert von Дмитрий Мурашов vor 4 Jahren 13

I add chain with chain element, and make chain element as transfer surface. But when cans comes to chain element it is holding only in vertical moving , but not for horizontal, there is video, what i miss?

Youtube video
Antwort
Support vor 4 Jahren

OK we found a solution. Thanks for sharing your information.


Here is a video about it, will be in the release next week. If you need the changed scripts earlier please send me a message.

Transportsurface.mp4

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Beantwortet

Changing local zero point for mesh

murdemon vor 4 Jahren in General Questions aktualisiert von Support vor 4 Jahren 1

How can i change local zero point of mesh from parts4cad? i want add drive (rotation), but zero point of rotation is wrong. 

Antwort
Support vor 4 Jahren

For changing the local 0 point you could embed it into an empty game object manually or use the Kinematic script for doing that on startup or you can change the zero point on the CAD side.

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Beantwortet

I want to connect and sent,get data from general microcontroller such as m5stack to game4automation in unity3d.

wittawat vor 4 Jahren aktualisiert von Support vor 4 Jahren 2

If I want to connect and sent, get data from general microcontroller such as m5stack to your system through mqtt or / and http post get method is possible? My work is general digital twin on microcontroller, not robot arm.
Please advise.
Wittawat

Antwort
Support vor 4 Jahren

There are on Github MQTT Libraries for .Net available you could use with Unity.

On our side MQTT is planned but so far not with very high priority because MQTT is not much used on PLCs.

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Beantwortet

OPC UA without Top Node ID

Werner Paulin vor 4 Jahren in OPCUA4Unity aktualisiert von Support vor 4 Jahren 4

I'm trying to connect via OPC UA to a Node-RED OPC UA server. This server allows me to create nodes on root level.

Image 241

If I do not specify a Top Node Id I get the following error:

Image 242

Is there a way to connect to nodes I've created as shown above?

Thanks

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Beantwortet

AR template

marinel moraru vor 4 Jahren in General Questions aktualisiert von Support vor 4 Jahren 1

Hi Thomas, 


In one post, you have an AR example with some industrial tanks and the values collected from PLC. 

Do you have a template (or some instructions) for this type of application and willing to share? 


Thanks 



Screenshot_20200925-102715.jpg

Antwort
Support vor 4 Jahren

Hi, no I am sorry we can't provide this. It was a prototype and we used in the Unity Project some basic Unity UI-Stuff, the game4automation OPCUA interface and Vuforia for marker tracking.

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Fixed

Interface to SIMIT via SHM unstable

David vor 4 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 4 Jahren 3

Hello,

with my coupling between SIMIT and G4A the connection always breaks down.

I suppose it is due to a timeout at G4A. Because there is a high simulation load at SIMIT at the time of interruption. I can use the "Import Signals" button to reestablish the connection, but the connection does not persist.

Can I activate a cyclic reconnect if the connection is not established?

Thanks in advance

David

Antwort
Support vor 4 Jahren

There will be a value in the next release which will allow to configure the "no responding" time which will set the interface to disconnected.