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			 IK problem
		
		
	
              
            
            
            IK problem
        
    
    
    
    
    
    
    
	1:When using the trigonometric solution, was the DH parameter table used to unify and simplify the relative pose relationships between the joints and links of the robotic arm, serving as an auxiliary tool? Or was it purely a trigonometric solution without the DH parameter table?
2:Can I understand it as using a geometric solution, specifically applying trigonometric methods to calculate and handle the relationships between joints and determine the joint angles?
3:I'm using version 2021.05, and I'd like to achieve real-time IK motion for the robotic arm by directly dragging the TCP in play mode, just like in edit mode, where dragging the TCP instantly moves the entire robotic arm via IK. I don't want to drag the TCP to a position and then click "Drive to Target" to initiate the movement
4:Could you share the source code of the IKCalculator.dll file?
 
        
            
            
	
		
		
		
			 Force drive to move vertical chain
		
		
	
              
            
            
            Force drive to move vertical chain
        
    
    
    
    
    
    
    
	Hello, is it possible to control chain with "Force Drive"? I need to prepare a device which transport load/MUs on shelves arranged in vertical chain. If there is some load on shelves and drive torque is 0, it will move/fall down according 
to gravity. On the oder hand, chain is "balanced" if all shelves are empty and will not move even if torque on drive is 0. Is it possible to simulate such device?
 
Hi,
the current chain only functions with the drive component set to “virtual,” as configured in the sample scene. Using this setup, you should be able to build your device, and Unity physics should operate correctly in this case.
 
We are using a trigonometric solution which is able to calculate all possible solutions.
 
        
            
            
	
		
		
		
			 Transport surface rotation axle moved from the centre
		
		
	
              
            
            
            Transport surface rotation axle moved from the centre
        
    
    
    
    
    
    
    
	Hello, I've been testing demo scene "MovingTransportSurface". As it is mentioned in the documentation "If the parent drive of the transport surface is rotating, the pivot points (centre of rotation) of both objects must be in the same position for the movement to be transmitted correctly". It is OK if you need to rotate around axle in the centre of transport surface. But I wondering if it is possible to rotate transport surface around axle which is not in the centre of transport surface. It looks like the pivot of the transport surface must be moved, but is it possible to do this? 
 
Hi,
currently it isn't possible to rotate it off-center. We will work on this for the next release.
Regards Christin
 
        
            
            
	
		
		
		
			 Hello,RealVirtual.IO,How can I get NC Axes information by Twincat ADS(PRO)From ADS Port 501 directly
		
		
	
              
            
            
            Hello,RealVirtual.IO,How can I get NC Axes information by Twincat ADS(PRO)From ADS Port 501 directly
        
    
    
    
    
    
    
    
	Hi,Dear developer,
I want to get TwinCAT3 NC Axes information by TwinCAT ADS From ADS Server Port=501。
It make me quickly get NC Axes symbol From Port 501,do not use any PLC program codeing,it is a very useful Method to get Axis information
But now,I can't connect to Port 501,the port has the only right value which is PLC Project port,such as TC3=851 ,TC2=801
Please give me some ideas about how to get axes information FROM NC PORT 501,thanks



 
        
            
            
	
		
		
		
			 Gripper.cs - Bug with 'grippedonclosing'
		
		
	
              
            
            
            Gripper.cs - Bug with 'grippedonclosing'
        
    
    
    
    Hello,
I am trying out the Gripper.cs component and faced a problem with the variable 'grippedonclosing'
After gripping a MU this variable gets set but reset is missing. This leads to the problem that the gripper keeps closing only to the last grippedonclosing position even if no MU is available.
I added this one code line:

Best regards,
Andreas
 
Hi,
thank you for reporting this issue. We will fix this in the next release.
Best regards
Christin
 
        
            
            
	
		
		
		
			 About realizing digital twins for real stackers
		
		
	
              
            
            
            About realizing digital twins for real stackers
        
    
    
    
    
    
    
    
	Ask how to achieve a real-time digital twin of a real stacker and which component can change the real-time PLC position of the stacker in real time.
 
        
            
            
	
		
		
		
			 Unity 6 support
		
		
	
              
            
            
            Unity 6 support
        
    
    
    
    
    
    
    
	Hello everyone,
is the most recent version of realvirtual compatible with Unity 6?
 
        
            
            
	
		
		
		
			 HMI_Slider: "SignalIntStart" is not used
		
		
	
              
            
            
            HMI_Slider: "SignalIntStart" is not used
        
    
    
    
    
    
    
    
	Hello,
I want to use the HMI_Slider multiplexed. Basicially one slider for several signal sources.
Now I realized that the property "SignalIntStart" is unused.
I wanted to use this Signal to manipulate the slider value when multiplexed signal has changed.
Or do I misunderstand something?
 
Hi,
currently it isn't possible to enter values by keyboard using HMI-components. Those components only using signals from the PLC to set or get values. For having an element to enter values you have to set up your own UI using unity standard UI elements like canvas etc.. An example in realvirtual you'll find in realvirtual/UI. This is where our UI is implemented.
Thanks for the hint concerning "SignalIntStart", I'll fix this with the next release.
Best regards
Christin
Customer support service by UserEcho
 
 
	
