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0
Wird überprüft

Connection to certificate based authentication OPCUA server

Iacopo Checcacci vor 1 vor einem Jahr in OPCUA4Unity aktualisiert von Support vor 1 vor einem Jahr 6

Hi, I’m using the OPCUA4Unity plugin purchased on the Unity Asset Store.I’m able to connect a Unity project to a OPCUA server with no certificates, but my main need is to connect it to a certificate based authentication OPCUA server. In the specific is a Basic 256 security policy.Trying to connect my Unity project to the certificate based authentication OPCUA server, filling the Security Policy field with Basic 256, I receive the following errors:

  • OPCUA Interface - Connection Error Object reference not set to an instance of an object
  • SocketException: A request to send or receive data was disallowed because the socket is not connected and(when sending on a datagram socket using a sendto call) no address was supplied.

Looking on the documentation I found that you specify that "Currently certificate based authentication and communication is not supported. We are working on the problem and try to find as soon as possible a solution.”
I would like to know if a new version of the plugin that supports the certificate based authentication OPCUA server is scheduled or if you have already a beta version or also a workaround for this issue.
Thank you

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Fertiggestellt

Animation Export?

jcdas vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 6

Is it possible to export an animation of a certain duration using realvirtual.io and unity?

The animation would be fixed (the same every time) so you can use a speed multiplier, fast-forward, rewind, and choose the time using a scroll bar also while being able to navigate around the 3D scene.

Perhaps an FBX animation? 

Any help would be greatly appreciated.

Antwort
Support vor 1 vor einem Jahr

Hi,

this currently not possible within a build using realvirtual. You have this possibility only within unity by using the DriveRecorder. Within such a recording you can jump to certain frames. A speed multiplier is available when you start your scene in unity game mode. Using the speed multiplier within a replay of the recordering is currently not possible. 
You could implement this on your own because our code is open to do so.

Regards Christin

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Beantwortet

stopping conveyors and having multiple transport surfaces

Nandish gowda vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert vor 1 vor einem Jahr 5

Hey I started working on this university project of creating a digital twin of physical model in lab. But I have run into some problems so the idea here is that the MU has to move to the position in front of  gantry drive and then has to comeback on the same conveyor. While coming back, the turn table which is between two conveyors has to turn while also stoping TS which it has. My problems are...

1) Stopping the conveyor with drive sequence at a specific destination and for a chosen conveyor is not working.(professional licence not available for us yet!) I have used PLC signals and sensors, I can start the conveyor drives but cannot stop them.

2) Giving kinematic to conveyors is not working for me hence I have given all drive behaviours directly on CAD. Is there something I have missed for this not working?

3) And I still do not understand the movement of rotating turn table while two separate transport surfaces moving and stopping MU whenever needed. I cannot seem to be able to do them simultaneously. I have seen and tried to use parent drive but it did not work. I have also seen many videos and read manual in website multiple times but giving multiple(linear & rotational) drives and stopping them is still not possible for me.

4) is it possible to rotate the turn table only when coming back and not while moving forward? if yes, any hints to how would be great.

Thank you in advance! Moving MU

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Geplant

MU on Convyor

yangkang vor 1 vor einem Jahr aktualisiert vor 1 vor einem Jahr 4

Hi

When i use Conveyor to convey MUs,When MUshas been in motion for a certain period of time, it will have an offset, such as its own rotation,and will not follow its normal trajectory,Is there any way to fix this deviation of MUs by specifying that it only follows the path of the conveyor belt

  • I have modified the Rigibody component of MU to limit its rotation

thanks!

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Wird überprüft

The data obtained by OPCUA interface is not updated for a long time

zhyi vor 1 vor einem Jahr in OPCUA4Unity aktualisiert von Support vor 1 vor einem Jahr 1

The OPCUA interface is used to obtain the data. At the beginning of the data update, the data change information can be obtained, but after a few minutes, the latest data cannot be obtained

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Beantwortet

Help with model setup

Manish Otto vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 3

New Setup - Tut 5 test.mp4

Hello,

I'm trying this simple setup of pushing a MU off a conveyor belt with a pusher or deflector. However, as seen in the video, the pusher moves right through the MU. Please help me to change the settings and understand the reasoning behind the same. I'm using the starter pack and have followed the procedures as per the tutorials to date. So all the settings are set to default, or as suggested in the videos. Thanks for your help!

Antwort
Support vor 1 vor einem Jahr

Hello,

Please make sure that the MUs and the pusher have sufficient colliders. Nevertheless, the elements must be on certain  layers: MU --> g4aMU; Pusher --> g4aTransport.(set in the inspector) The current parameter of the collider interaction you'll find here: Edit/Projectsettings/Physics.

Let me know if this solves the issue.

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Fertiggestellt

Two Fixer fix MU

yangkang vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 3

Hi

Now,i met a problem about Fixer,I want Fixer1  Fix MU ,and MU is fixed by Fixer,

When i use fixer2 based on Signal release, MU will Drop 

When i use release On Collission Non MU, MU cant fixed by Fixer1. It toggles back and forth between captured states

    Maybe When  release Fix2,Mu maybe drop,and it's been fixed again

    Image 864

    Fixer1

    Image 866

    Fixer 2

    Image 865

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    Fertiggestellt

    Robot IK Edit windows Lost

    yangkang vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 5

    Hi

    Today, after I opened the scene, I found that their editing window did not display, such as the path of the robot, joint restrictions of the robot, etc. I exported the project to another computer, and it displayed normally after opening. Meanwhile, I also tried to restart the project, but it didn't seem to work.

    Image 860

    Image 862

    Today

    Image 861

    Yesterday.when i click Path,the Path Line show normaly

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    Fertiggestellt

    robot Grip with no finger

    yangkang vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 2

    Hi

    i want to grip MU based on Grip scrip,but my grip have no finger!

    i study from standard demo。Based on sensor ,collider,direct grip,etc but i cant realize grip Mu Function

    and i study from Grip MUS demo,i found noFingergrip demo,but it realize it based on Gripper Script

    Q1:when i want to realize Grip MUs with no Finger,which i should to chose,Grip or Gripper,

    Q2:In Grip script,Directly grip,Is it that when MU‘s Box collider and grip‘Box collider collide, i realized grip function?

    Q3:Can you give me a detailed instruction document about NoFingergrip based on Grip scripts?

      MUS

      gripper no fingers

      Looking forwaring to your reply!

      0
      Beantwortet

      Import nodes remains importing for ever

      Elio vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Monaten 3

      fallo_opc_prosys.pcapng

      Hello all,

      My application gets stuck when trying to import nodes in Unity3D from the Prosys OPC UA Simulation Server. It shows a window saying "Hold on... Importing assets", but it never ends. Here is a capture from Wireshark showing the messages exchanged. Any ideas?

      Antwort
      Support vor 3 Monaten

      Hi, we have found a solution for Prosys. It was a problem with the underlying OPCUA library. With this setting we are now able to import (you need to select a topnode). It will be included in the next release (2022.11). Please get in contact with us if you need a beta earlier.