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Best practice for hiding gameobjects in scene and game mode
I converted a large CAD assembly of a machine to gameobjects. Many of these gameobjects, like the machine's enclosure, block the visibility of other gameobjects inside the machine.
I want to be able to change the visibility of these gameobjects and I want to learn what would be the best practice.
At the moment I created layers to group the gameobjects that I want to show/hide by showing/hiding the layer. This works for scene mode and also for game mode when I set the required culling mask on the camera. Would this be the best practice or would there a better way to do this?
The problem starts when I enable object selection in the realvirtual controller. All gameobjects will be visible in game mode when this option is enabled, without taking the culling mask into account. What should I do to only show the gameobject that I want in game mode?

Connected button isn't getting green (PlcSimAdvanced)
Hi!
The connection button isn't getting green while connection to PlcSimAdvanced is working.
After research I couldn't find the image of the green button neither the code why it should get green.
Can you please give me an advice for fixing this?

How to cancel IKPath to start another IKPath
Hello,
how can I properly cancel the currently running IKPath to start another Path. For example to force home positioning.
I want to cancel and start the paths by another script.
Best regards,
Andreas

Compile errors on MQTT interface
I wanted to do a fresh install of all the components:
- Unity Hub 3.9.1
- Unity 2022.3.49f1
- Realvirtual-Professional-2022.18
Up to this point everything is working fine.
I copy these folders into the assets directory
After adding REALVIRTUAL_BESTHTTP3 to the scripting define symbols I get compile errors:
After adding REALVIRTUAL_BESTMQTT3 to the scripting define symbols I get additional compile errors:
What did I do wrong and how can I fix it?

Bauteile beim import Gespiegelt
Ich habe das Problem, dass alle .Step dateien die ich importiere im Editor gespiegelt dargestellt sind. Ich habe .Step-Dateien von verschiedenen Quellen getestet. Jedoch ist jede gespiegelt. Hat noch jemand dieses Problem oder eine Lösung dafür?
mfg

Robot IK: Holding the rotation of TCP between targets
Hello,
how can the robot hold the rotation of TCP between targets?

Inverse Kinematics broken behaviour
Following the entirety of the the RVIO IK tutorial, the robot is showing incredibly broken behavior. The target is red and if you move it around until the IK responds. It behaves in a really unpredictable manner that makes it very hard to find out the source of the problem.
The 6 axis robot i am trying to use.
The hirerarchy
The strange behavior
I have tried "remapping" the entire robot from scratch, using a different model that I fine tuned in blender. And also tried messing around with the import coordinates and rotation. Any help is highly appreciated.
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