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0
Wird überprüft

Whether ROS2 communication function is supported during robot simulation

Seokhyun Lee vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert vor 1 vor einem Jahr 2

Hello.

We are using realvirtual io pro version for robot Vision AI simulation.

Since our Vision AI program is based on ROS2, does the virtual robot we are making using realvirtual io support ROS2 communication?

If possible, please tell me which document or guide video I can watch to do it.

0
Fertiggestellt

Robot IK for 6-axis multi-joint robot

Seokhyun Lee vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert vor 1 vor einem Jahr 4

I checked the document that among the 6-axis multi-joint robots, only robots that can align TCP, Axis6, 5, and 4 in a straight line are possible for IK to work.

How can I apply IK to a 6-axis multi-joint robot (a robot where Axis6, 5, and 4 are not aligned in a straight line) like the one in the picture below?


Image 1331


0
Not a bug

Fehlermeldungen demo REalvirtual starter

Juan López vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert vor 1 vor einem Jahr 4

Image 1326

0
Gestartet

Found bug in MeasureRaycast.cs

Luke vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 2

I found and fixed a bug in the MeasureRaycast.cs script. Originally the "Raycast to Layer" setting would not work. I replaced the following lines.

layermask |= (1 << LayerMask.NameToLayer("RayCastToLayer"));
layermask = ~layermask;

With this

layermask = 1 << LayerMask.NameToLayer(RayCastToLayer);

And it seems to work now. Just posting for others in case they have the same issue.

Antwort
Support vor 1 vor einem Jahr

You are right - thanks a lot for reporting. Will be fixed in next release.

0
Not a bug

OPC UA PLC RECONNECT

Virgar Poulsen vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 3

If the PLC is disconnected, the application hangs/crashes. 

0
Not a bug

Installation hangs on PLCInputFloat Icon.png

wilbert blom vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 2

When installing RealVirtual Pro from Package Manager the installation hangs on PLCInputFloat Icon.png when the HelloWindow appears. If I close the HelloWindow the installation continues.

Image 1322

0
Beantwortet

PLC Input an PLC Output are disabled when pressing play

wilbert blom vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 1

I use RealVirtual starter. I have added the S7Interface to my Unity project. I have created a softplc with OpenPLC with a very simple program 

Image 1315

When I run it it works: values become true. 

Image 1321





I compiled it to a runtime that also works.

Image 1316

I have switched on S7 protocol for the softPLC

Image 1320




I can connect from Unity to the softplc

Image 1317


I have added the two signals to Unity

Image 1318


Image 1319

When I press Play in Unity the connection is made to the softPLC butboth PLC scripts are disabled.

Why is this ?

0
Wird überprüft

How to tell wether a Path finished?

Nico vor 2 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 2 Jahren 2

Hello,

I am currently working on a script that allows me to program linear movement (7th axis) for an IK robot between IKPaths. The script starts a drive destination after a Boolean is set or when a path has finished. After the linear movement, it either sets a signal or starts another path. Everything is working fine, but to check whether an IKPath has finished, I would like to use something like IKPath.PathIsFinished. However, this value does not seem to be set anywhere, even though it appears in the status bar of the IKPath inspector window.

Image 1311

I considered adding a line to the CheckNextTarget function, but ideally, I would prefer not to modify the realVirtual scripts directly:

Image 1313

Is this a bug? The value should be set somewhere...

Best regards,
Nico

0
Wird überprüft

Guided MUs not rotating on Guided transports in Unity 6

Alexander Andreasson vor 2 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 2 Jahren 4
Youtube video

After upgrading to Unity 6 LTS, the MUs are no longer rotating on turn surfaces while following a Guided Transport, however if I go back to unity 2022 it is working as intended, what could be causing this?

0
Wird überprüft

S7 Interface 100% CPU when no connection to PLC is available

Virgar Poulsen vor 2 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 2 Jahren 7

How can we prevent a 100% CPU usage, when no plc is connected ?

My setup requires PLC to come in and out of the network, and every time the PLC goes out of the network, the CPU reaches 100% within 2 minutes. 

Antwort
Support vor 2 Jahren

Ok will check this afternoon and send you here with a private message a new beta script.