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Whether ROS2 communication function is supported during robot simulation
Hello.
We are using realvirtual io pro version for robot Vision AI simulation.
Since our Vision AI program is based on ROS2, does the virtual robot we are making using realvirtual io support ROS2 communication?
If possible, please tell me which document or guide video I can watch to do it.
Robot IK for 6-axis multi-joint robot
I checked the document that among the 6-axis multi-joint robots, only robots that can align TCP, Axis6, 5, and 4 in a straight line are possible for IK to work.
How can I apply IK to a 6-axis multi-joint robot (a robot where Axis6, 5, and 4 are not aligned in a straight line) like the one in the picture below?

Fehlermeldungen demo REalvirtual starter

Found bug in MeasureRaycast.cs
I found and fixed a bug in the MeasureRaycast.cs script. Originally the "Raycast to Layer" setting would not work. I replaced the following lines.
layermask |= (1 << LayerMask.NameToLayer("RayCastToLayer"));
layermask = ~layermask;
With this
layermask = 1 << LayerMask.NameToLayer(RayCastToLayer);
And it seems to work now. Just posting for others in case they have the same issue.
You are right - thanks a lot for reporting. Will be fixed in next release.
OPC UA PLC RECONNECT
If the PLC is disconnected, the application hangs/crashes.
Installation hangs on PLCInputFloat Icon.png
When installing RealVirtual Pro from Package Manager the installation hangs on PLCInputFloat Icon.png when the HelloWindow appears. If I close the HelloWindow the installation continues.

PLC Input an PLC Output are disabled when pressing play
I use RealVirtual starter. I have added the S7Interface to my Unity project. I have created a softplc with OpenPLC with a very simple program

When I run it it works: values become true.

I compiled it to a runtime that also works.

I have switched on S7 protocol for the softPLC

I can connect from Unity to the softplc

I have added the two signals to Unity


When I press Play in Unity the connection is made to the softPLC butboth PLC scripts are disabled.
Why is this ?
How to tell wether a Path finished?
Hello,
I am currently working on a script that allows me to program linear movement (7th axis) for an IK robot between IKPaths. The script starts a drive destination after a Boolean is set or when a path has finished. After the linear movement, it either sets a signal or starts another path. Everything is working fine, but to check whether an IKPath has finished, I would like to use something like IKPath.PathIsFinished. However, this value does not seem to be set anywhere, even though it appears in the status bar of the IKPath inspector window.

I considered adding a line to the CheckNextTarget function, but ideally, I would prefer not to modify the realVirtual scripts directly:

Is this a bug? The value should be set somewhere...
Best regards,
Nico
Guided MUs not rotating on Guided transports in Unity 6
After upgrading to Unity 6 LTS, the MUs are no longer rotating on turn surfaces while following a Guided Transport, however if I go back to unity 2022 it is working as intended, what could be causing this?
S7 Interface 100% CPU when no connection to PLC is available
How can we prevent a 100% CPU usage, when no plc is connected ?
My setup requires PLC to come in and out of the network, and every time the PLC goes out of the network, the CPU reaches 100% within 2 minutes.
Ok will check this afternoon and send you here with a private message a new beta script.
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