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Searching answer

Transport surface rotation axle moved from the centre

m m 9 months ago in realvirtual.io Starter and Professional updated by Support 9 months ago 1

Hello, I've been testing demo scene "MovingTransportSurface". As it is mentioned in the documentation "If the parent drive of the transport surface is rotating, the pivot points (centre of rotation) of both objects must be in the same position for the movement to be transmitted correctly". It is OK if you need to rotate around axle in the centre of transport surface. But I wondering if it is possible to rotate transport surface around axle which is not in the centre of transport surface. It looks like the pivot of the transport surface must be moved, but is it possible to do this?

Answer
Support 9 months ago

Hi,

currently it isn't possible to rotate it off-center. We will work on this for the next release.

Regards Christin

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Answered

Hello,RealVirtual.IO,How can I get NC Axes information by Twincat ADS(PRO)From ADS Port 501 directly

Dragon Yun 9 months ago in General Questions updated by Support 5 months ago 5

Hi,Dear developer,

I want to get TwinCAT3 NC Axes information by TwinCAT ADS From ADS Server Port=501。

It make me quickly get NC Axes symbol From Port 501,do not use any PLC program codeing,it is a very useful Method to get Axis information

But now,I can't connect to Port 501,the port has the only right value which is PLC Project port,such as TC3=851 ,TC2=801

Please give me some ideas about how to get axes information FROM NC PORT 501,thanks

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Fixed

Gripper.cs - Bug with 'grippedonclosing'

Andreas 9 months ago in realvirtual.io Starter and Professional updated by Support 9 months ago 1

Hello,

I am trying out the Gripper.cs component and faced a problem with the variable 'grippedonclosing'

After gripping a MU this variable gets set but reset is missing. This leads to the problem that the gripper keeps closing only to the last grippedonclosing position even if no MU is available.


I added this one code line:

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Best regards,

Andreas

Answer
Support 9 months ago

Hi,

thank you for reporting this issue. We will fix this in the next release.

Best regards

Christin

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About realizing digital twins for real stackers

ZhangFengMing 9 months ago updated by Preliy 9 months ago 1

Ask how to achieve a real-time digital twin of a real stacker and which component can change the real-time PLC position of the stacker in real time.

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Answered

Unity 6 support

jnthn. 9 months ago in General Questions updated by Support 9 months ago 1

Hello everyone,

is the most recent version of realvirtual compatible with Unity 6?

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Answered

HMI_Slider: "SignalIntStart" is not used

Andreas 9 months ago in realvirtual.io Starter and Professional updated 9 months ago 4

Hello,

I want to use the HMI_Slider multiplexed. Basicially one slider for several signal sources.

Now I realized that the property "SignalIntStart" is unused. 

I wanted to use this Signal to manipulate the slider value when multiplexed signal has changed.

Or do I misunderstand something?

Answer
Support 9 months ago

Hi,

currently it isn't possible to enter values by keyboard using HMI-components. Those components only using signals from the PLC to set or get values. For having an element to enter values you have to set up your own UI using unity standard UI elements like canvas etc.. An example in realvirtual you'll find in realvirtual/UI. This is where our UI is implemented.

Thanks for the hint concerning "SignalIntStart", I'll fix this with the next release.

Best regards

Christin

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Answered

Best practice for hiding gameobjects in scene and game mode

MarkH 10 months ago in General Questions updated by Support 10 months ago 1

I converted a large CAD assembly of a machine to gameobjects. Many of these gameobjects, like the machine's enclosure, block the visibility of other gameobjects inside the machine.

I want to be able to change the visibility of these gameobjects and I want to learn what would be the best practice.

At the moment I created layers to group the gameobjects that I want to show/hide by showing/hiding the layer. This works for scene mode and also for game mode when I set the required culling mask on the camera. Would this be the best practice or would there a better way to do this?

The problem starts when I enable object selection in the realvirtual controller. All gameobjects will be visible in game mode when this option is enabled, without taking the culling mask into account. What should I do to only show the gameobject that I want in game mode?

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Under review

Connected button isn't getting green (PlcSimAdvanced)

Andreas 10 months ago in realvirtual.io Starter and Professional updated 10 months ago 2

Hi!

The connection button isn't getting green while connection to PlcSimAdvanced is working.

After research I couldn't find the image of the green button neither the code why it should get green.

Can you please give me an advice for fixing this?