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0
Beantwortet

TwinCat HMI Interface | Error in Connection

Andrea vor 5 Monaten in General Questions aktualisiert von Support vor 3 Monaten 7

Hallo!
Ich wollte wissen, ob jemand Erfahrung im Umgang mit dem TwinCat HMI Interface hat, insbesondere mit Einstellungen die man eventuell im TwinCat Projekt vornehmen muss. 
Ich habe zur Zeit das Problem, dass ich mit dem realvirtual TwinCat HMI Interface keine Verbindung zu meinem HMI Server herstellen kann. Über TwinCat ADS klappt es. 
TwinCAT HMI | realvirtual.io User Documentation Die Einstellungen die hier vorgegeben werden, sind bei mir genauso. 
Deswegen frage ich mich, ob es vielleicht an Einstellungen in meinem TwinCat Projekt liegt, also z.B. SSL/TLS verwenden oder nicht usw. 

0
Beantwortet

plc input disappear in

Cris vor 5 Monaten in General Questions aktualisiert von Support vor 3 Monaten 2

Hello,

I created a Measure Raycast and linked with PLC Input Float, but when I start simulation the tag disappear and does not

communicate with PLC.

How can I fix?

Thanks!

Image 1162


Image 1164

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Fertiggestellt

About device interface interconnection

ZhangFengMing vor 5 Monaten in General Questions aktualisiert von Support vor 5 Monaten 3

在一些项目中,不允许甲方使用信号采集工具直接访问PLC,而是通过甲方的设备管理平台访问WEBAPI接口。在 realvirtual.io 中,有没有方便的方法来进行这种连接?

Antwort
Support vor 5 Monaten

Question was (translated by Deepl): 
In some projects, Party A is not allowed to access the PLC directly using the signal acquisition tool, but accesses the WEBAPI interface through Party A's device management platform. Is there a convenient way to make this connection in realvirtual.io?

You would need to implement a custom interface based on the WebApi specification

0
Beantwortet

Webgl Export wird in WinCC Unified nicht angezeigt

thilo weinbrenner vor 6 Monaten in General Questions aktualisiert von Support vor 6 Monaten 2

Projektierung

Hallo, ich habe das Demoprojekt von Realvirtual.io als Webgl 1 exportiert und möchte es als Custom Web Control in WinCC Unified einbinden. Die Schnittstelle ist erstmal egal, weil es im DemoModus läuft.

In Projektierungsmodus kann ich das Modell auch sehen. In der Runtime kommt leider ein weißes Fenster mit einem kleinen "Sorry" Icon oben links in der Ecke

Image 1143

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Beantwortet

An error message occurred during WebGL packaging

haoyu yi (Hari) vor 7 Monaten in General Questions aktualisiert von Support vor 6 Monaten 2

Hello,

I'm trying to package the webgl project now, but after I deleted the relevant folder as required, the build still gets the error, please how can I fix it.

Image 1135

Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
emcc2: error: '"D:/Program Files/2021.3.32f1c1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/binaryen\bin\wasm-opt" --strip-dwarf --post-emscripten --no-exit-runtime -O3 --low-memory-unused --zero-filled-memory --strip-debug --strip-producers Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm -o Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm --mvp-features' failed (3221226505)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Volumes/jenkins1/sharedspace/ra_2021.3/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

0
Beantwortet

Help doing a basic project.

G Tardio vor 8 Monaten in General Questions aktualisiert von Support vor 8 Monaten 6

I want to do a project that looks like the demo, but i have tried to do it modifying the demo but i have no clue. I am looking on how to do a conveyor with a sensor at the end. I want to make two sources, two cans with different heigts, one one (i would like to make them appear random, but that i will try to do it further along the project since i guess is harder). Then the ones that are high enough to make the sensor go on, to grap them and put them on a parallel conveyor. When a can touches the first conveyor, i want the conveyor to stop until it is picked up. 
later on, i would like to connect this to a plc siemens, so i would like to get started this project by projecting it on this goal (meaning to put the sensor as an output, something like that)
I am looking for help to put me in the path on completing the project because i do not know how to start and i have watched the tutorials. Any help is appreciated.
thank you

0
Beantwortet

VIETNAM-ALREADY CONNECTED PLC S71200 BUT CANNOT EXCHANGE DATA BETWEEN PLC AND UNITY

Jackson Pham vor 9 Monaten in General Questions aktualisiert von Support vor 9 Monaten 1

Dear friends.

I already connected PLC S7-1200 and Unity sucessfully.

However, There is no data signal exchanged between PLC (Tia Portal) and Unity.

Please help to find out and solve this problem.

Your prompt support will be highly appreciated.

My test: Turn on the light from Unity via Plc S7-1200.

Antwort
Support vor 9 Monaten

Hi,

please check if everything is configured well, specially:

- Prevent collissions with real inputs 

- Configure the PLC like described here: https://doc.realvirtual.io/components-and-scripts/interfaces/s7-tcp#configuring-the-plc 

Best regards

Thomas

0
Beantwortet

AR Support for Apple

bbbarie vor 10 Monaten in General Questions aktualisiert von Engin Gülgör vor 10 Monaten 2

Is the AR experience compatible with the Apple Vision Pro as advertised on the website, or is support still pending as stated in the documentation?

0
Beantwortet

Custom UI button images

Cris vor 11 Monaten in General Questions aktualisiert vor 11 Monaten 2

Hi,

I am trying to use my own images for button-off and button-on states.

But I can associate only the image for button-on. 

The image for button off remain as default.

Is there something I can modify on the UIButton script?


Thanks

Antwort
Support vor 11 Monaten

Hi,

The images for the UIButton are automatically set according to the color defined in the UIButton component. Currently, using alternative images is not supported. However, HMI buttons from Professional/HMI can be utilized, allowing the definition of custom images. If Professional is not available, Unity UI components can be used in the current panels.

0
Not a bug

Simulation is freezing every 10 seconds

Cris vor 11 Monaten in General Questions aktualisiert vor 11 Monaten 2

Hello,

my simulation is freezing every 10 seconds, even with quality set to Very Low.

This happen in two different projects. What can I check to eliminate this problem?

Thanks!