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+1
Fixed

Error importing the Package

rexgatling1988 vor 2 Jahren in realvirtual.io Starter and Professional aktualisiert von R S vor 1 vor einem Jahr 5

I get this error when I import the package to Unity:

Assets/game4automation/private/RuntimeUI/SceneMouseNavigation.cs(801,38): error CS0103: The name 'SpaceNavigator' does not exist in the current context

Antwort
Support vor 1 vor einem Jahr

Is fixed in latest release.

+1
Fixed

No Mutex PLCSim Advanced Interface proble

Pablo vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 2 Jahren 18

Hello,

we are using the PLCSim Advanced Interface.

We can Import the PLCSignals without any Troubles:

Image 519

The first time that we start the simulation in Unity everything is working fine (COM OK).

But after we stop the unity editor and try to start again, we get “No Mutex”... so no communication is established between the plc and Unity.

We found out that creating a new PLC Instance and re-importing the signals “fix the error”... but just for the first run. Then we have to repeat the process of creating a new PLC again and again...

Could be some background process blocking the communication? Thank you in advance.

Antwort
Support vor 2 Jahren

Current working coupler.exe is available in the download area:

https://realvirtual.io/download/PLCSimAdvancedCoupler.exe

0
Beantwortet

VR Headset and HMI

Luis Mielemeier vor 4 Tagen in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Tagen 1

Hello, I have a question: Is it possible to display the HMI components on a VR headset with XR Origin?

Antwort
Support vor 3 Tagen

Hi, this is possible but you might need to do changes in Unity canvas or other things. All we do is source code open so you can adopt it to your needs.

0
Beantwortet

Working with Offsets

corusm vor 1 Monat in realvirtual.io Starter and Professional aktualisiert von Support vor 2 Wochen 4

Hello Realvirtual.io Team,

in the robot configuration I deviate by -90 deg. on the Axis 2 and +90 deg. on Axis 3. Intuitively I tried to configure this with an offset, but as soon I try to calculate the inverse kinematics again and do path planning, things don't work as expected.


Range Axis2: -120; -5


When I add the offset of axis 2 by hand (lower limit: -30; upper limit: 85) then things work as expected, but since the robot will be connected via OPCUA Plugin, I don't know how to add the offset otherwise.

Robot: Kuka KR2700 prime


Image 1267


Thank you for your help!

Antwort
Support vor 2 Wochen

Hi, the "home" position (=position in Editor Mode) for our IK must be always this

Otherwise the IK will not work.

Ideally this would be also the OPCUA Positions where each drive has Position 0. If not you can work with Offsets in the Drives. But youh should only use Offsets for OPCUA and not for our included inverse kinematics.


Maybe it is best to define two robots. One using our IK with the correct settings and one getting the Axis values over OPCUA.

If you thing that our IK is doing something wrong (your last picture) - please send us your project where we can check this to: https://realvirtual.io/send 

Please only include what we really need and set the scene to a situation where we can see directly your problem.

0
Wird überprüft

Robot IK Path (Target 0) Program - Not reachable

Seokhyun Lee vor 1 Monat in realvirtual.io Starter and Professional aktualisiert vor 1 Monat 2

Hello. Realvirtual team.

I created a Robot IK Path (Target 0) while learning Robot IK following the realvirtual professional tutorial, 

but I have a question because IK cannot reach the Target 0.

I used the "ABB IRB4400" Robot model and performed the following tasks.

1) Robot 6-axis configuration and Drive settings

2) Robot TCP configuration

3) Add Robot IK component and then 6-axis and TCP settings

4) Path creation and then IK Path component

→ When I tried Add new Target, it said it cannot be reached. (It is clearly an area that can be reached.)
→ I also tried moving the Target here and there, but the robot does not follow at all.

Can you guide me on where I made a mistake and caused this situation?

Thanks.

Best regards,

Seokhyun Lee

※ Problem Situation (Capture)

Image 1257

※ Robot Setting (Capture)

Image 1258

Image 1259

Image 1260

Image 1261

Image 1262

Image 1263

Image 1264

Image 1265



0
Not a bug

Sensor.cs - Problem in OnTriggerExit

Andreas vor 1 Monat in realvirtual.io Starter and Professional aktualisiert von Support vor 1 Monat 1

Hello realvirtual team,

on working with the sensor component I encountered an issue in the OnTriggerExit event.

I use the sensor event "EventExit" to trigger logic in my own scripts.

In my application I have a sensor on a MU and this MU stands on a conveyor.

When the MU leaves the conveyor I want to invoke an event in a seperate script.

Image 1255


The problem is that the conveyor is not a MU and therefore "muobj" is null. This is correct.

But because of that the statement "if (thismuobj == muobj)" gets true (both is "null") and the EventExit is not getting invoked. 

I am not exactly sure why the foreach statement is necessary.

I changed the codeline 398 to this: (so the EventExit is getting invoked)

Image 1256

Please check if this change is a problem in other cases. Maybe you can implement it in the next update.

Thank you very much.


Best regards, 

Andreas

Antwort
Support vor 1 Monat

Hello,

the "OnExit" event of the sensor is triggered when a MU exits the sensor. If I understand correctly, you’ve attached the sensor as a component of the MU. In that case, it won’t work as intended.

We won’t be changing this in the release because the for-each loops account for the fact that a single MU can consist of multiple colliders, which the sensor may detect.

I recommend the following approach: place the sensor as a standalone GameObject at the end of your conveyor and use it to trigger your script.

Alternatively, you could use Unity's standard OnCollisionExit method on your own component attached to your MU.

Best regards

Christin


0
Beantwortet

Force drive to move vertical chain

m m vor 1 Monat in realvirtual.io Starter and Professional aktualisiert vor 1 Monat 2

Hello, is it possible to control chain with "Force Drive"? I need to prepare a device which transport load/MUs on shelves arranged in vertical chain. If there is some load on shelves and drive torque is 0, it will move/fall down according

to gravity. On the oder hand, chain is "balanced" if all shelves are empty and will not move even if torque on drive is 0. Is it possible to simulate such device?

Antwort
Support vor 1 Monat

Hi,
the current chain only functions with the drive component set to “virtual,” as configured in the sample scene. Using this setup, you should be able to build your device, and Unity physics should operate correctly in this case.

0
Searching answer

Transport surface rotation axle moved from the centre

m m vor 2 Monaten in realvirtual.io Starter and Professional aktualisiert von Support vor 1 Monat 1

Hello, I've been testing demo scene "MovingTransportSurface". As it is mentioned in the documentation "If the parent drive of the transport surface is rotating, the pivot points (centre of rotation) of both objects must be in the same position for the movement to be transmitted correctly". It is OK if you need to rotate around axle in the centre of transport surface. But I wondering if it is possible to rotate transport surface around axle which is not in the centre of transport surface. It looks like the pivot of the transport surface must be moved, but is it possible to do this?

Antwort
Support vor 1 Monat

Hi,

currently it isn't possible to rotate it off-center. We will work on this for the next release.

Regards Christin

0
Fixed

Gripper.cs - Bug with 'grippedonclosing'

Andreas vor 2 Monaten in realvirtual.io Starter and Professional aktualisiert von Support vor 1 Monat 1

Hello,

I am trying out the Gripper.cs component and faced a problem with the variable 'grippedonclosing'

After gripping a MU this variable gets set but reset is missing. This leads to the problem that the gripper keeps closing only to the last grippedonclosing position even if no MU is available.


I added this one code line:

Image 1245

Best regards,

Andreas

Antwort
Support vor 1 Monat

Hi,

thank you for reporting this issue. We will fix this in the next release.

Best regards

Christin

0
Beantwortet

HMI_Slider: "SignalIntStart" is not used

Andreas vor 2 Monaten in realvirtual.io Starter and Professional aktualisiert vor 2 Monaten 4

Hello,

I want to use the HMI_Slider multiplexed. Basicially one slider for several signal sources.

Now I realized that the property "SignalIntStart" is unused. 

I wanted to use this Signal to manipulate the slider value when multiplexed signal has changed.

Or do I misunderstand something?

Antwort
Support vor 2 Monaten

Hi,

currently it isn't possible to enter values by keyboard using HMI-components. Those components only using signals from the PLC to set or get values. For having an element to enter values you have to set up your own UI using unity standard UI elements like canvas etc.. An example in realvirtual you'll find in realvirtual/UI. This is where our UI is implemented.

Thanks for the hint concerning "SignalIntStart", I'll fix this with the next release.

Best regards

Christin