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0
Answered

custom data type

Kévin 3 years ago in General Questions updated by Support 3 years ago 1

Hello,

I am working on importing signals with a custom data type like a structure using PLCSIM interface. I have an error saying that it is not supported. Do you have any method so that I can use these structure in Unity?

Answer
Support 3 years ago

Hi Kévin, 

currently we have no solution to support hat. It would require a support of this flexible data definition of the PLCInput and -Output side in Game4Automation and it would need to be implemented into the Game4Automation PLCSim Advanced Interface. There are currently no plans for that development.

Best regards

Thomas

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Fixed

Errors concerning SpaceNavigator on Linux and Mac article incomplete

Morgan 3 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 2

The article recommends removing the space navigator driver. Also in the script SceneMouseNavigation.cs the #if statements need to be changed to 

#if ((! UNITY_IOS &&! UNITY_ANDROID &&! UNITY_EDITOR_OSX) || UNITY_EDITOR_WIN


probably more changes will be needed for Linux but I am not sure what they are.

Answer
Support 2 years ago
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Answered

Hello Thomas!How can I connect S7-200 to Unity

Stupiddog 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 1


Image 421

Hello Thomas!I have a S7-200,I want to connect to my computer and simulate。I find S7interface does not supporte S7-200,if I want to that,what should I do?Which video should I watch?I have STEP 7-MicroWIN SMART software to program。

Image 420

Answer
Support 3 years ago

Hello, S7 200 is not supported. Best regards 

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Completed

When Could I connect to Mitsubishi PLC with Game4automation Professional

Stupiddog 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 6

Hello,Dear Thomas,I'm coming back!

In China,There are two PLC usualy used for students in school.They are:Siemens and Mitsubishi.Now I have knowed how to connect Siemens,but I don't know how to connect Mitsubishi.

OPCUA is complicated,Can I connect Mitsubishi PLC directally like S7interface?Then can I connect to virtual Mitsubishi PLC like PLCSIM Advancedinterface without physical PLC?

I'm looking forward your replay。

Answer
Support 3 years ago

Hi, I don't know how you get the Top-Node ID on your OPCUA servers. With OPCWatch you can check and see it here:

If you leave Top-Node empty it should import all nodes and you will see it in Unity but this might take some time if there are a lot of elements in your OPCUA server.

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Under review

PLCSIM interface

Kévin 3 years ago updated 3 years ago 7

It is normal that the connection between PLCSIM interface and PLCSIM advanced is hard to connect?

The first connection work each time when I click play in Unity. However the next connection is realy random and most of the time it is not easy to connect. I have to restrat Unity or the PC.

Answer
Support 3 years ago

Yes, Just checked the PLCSIM Advanced interface intensively yesterday and I was not able to see any connection problems. If you still have problems, please send us your PLCSIMAdvanced memory card content, the TIA Portal project and the full Unity project and I will check on my computer.

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Answered

S7 connection

Kévin 4 years ago in General Questions updated 3 years ago 5

Hello,

I have started to use S7 TCP-IP to connect to TIA Portal with PLCSIM advanced. When I think they are connected and I tried to force a signal at true, in the TIA program I see the corresponding signal blinking irregulary.

Do someone have this problem or how to resolve it?

Answer
Support 3 years ago

It depends what you want to do. Because of Limitations in Unity PLCSim Advanced is a little bit more complicated (external coupling exe needs to be started). S7 Interface is easier and works on all Platforms. But with S7 interface you can't write to inputs where also a hardware is configured to.

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Answered

I can't read the plc input signals

Stupiddog 4 years ago in General Questions updated 3 years ago 6

Dear Thomas.I connect S7-1200 PLC  to unity,but when I import Outputs it is OK,when I import Inputs it doesn't work,I want to make a digital twin project.Can I just read the inputs and I can change the models depend the inputs status,I don't write it or change it.If my unity models want to know the inputs status,what should I do?

Image 400

Image 402

Answer
Support 3 years ago

Hard to say where your problem is. But Input and Outputs are working if the inputs don't collide with a real hardware input. If you problem still exists please create a very simple example (S7 project and Unity project) and send it to us.

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Answered

I can't find the component(Xde Rigid Body)

Stupiddog 4 years ago in General Questions updated 3 years ago 3

Hello!Dear Thomas!

When I Enable Interact,it shows:

Image 394

But I have buy it and I can't add component like the video(

Accurate Physics with Game4Automation

)My unity is 2020.3.4 and game4automation professional is running well.

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Answered

Kinematic Error bei Verschiebung des Center-Punkts

Vituu 4 years ago in realvirtual.io Starter and Professional updated by Support 4 years ago 1

Hallo,

ich versuche gerade einen Roboterarm mit der Kinematik des Starter Sets zu verbinden. Alle Komponenten bis auf eine Achse funktionieren:

Image 393

Ich will diese Komponente rotieren lassen, jedoch ist der Center-Point ein wenig versetzt. Wenn ich versuche es mit der Kinematics-Option "Move Center" anzupassen, erhalte ich folgende Fehlermeldung:

NullReferenceException: Object reference not set to an instance of an object
game4automation.Kinematic.Awake () (at Assets/game4automation/Kinematic.cs:149)

Ich habe auch versucht, wie es unter einem anderen Beitrag vorgeschlagen wurde, ein emptyObject an die passende Position zu setzen und es damit auszuprobieren. Hier verschiebt sich der Rotationspunkt jedoch noch weiter und lässt sich ebenfalls nicht mit der "Move Center" Funktion anpassen. Übersehe ich hier etwas oder wie kann ich das Problem lösen?

Grüße

Answer
Support 4 years ago

Ich werde mir die MoveCenter Funktion heute nochmals genauer ansehen - in der Praxis verwenden wir sie selbst praktisch nie. Am Besten einfach ein leeres Gameobject an die richtige Stelle setzen und den Rest dann darunter (alles ohne MoveCenter)

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Completed

Kinematic script

Roberto Fonte 4 years ago updated by Support 4 years ago 1

Hello , 

I´m tryng to integrate a robot  Universal Robotic . 

I´m follow this tutorial  

Youtube video


My problem is the when i put one drive on second i can´t move the center to a new position with kinematic

Kinematic Script


Thanks

Answer
Support 4 years ago

Please try to set empty game objects to the correct rotation positions and don't use move center in this case.