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Completed

Gibt es ein Turorial, das erklärt, wie man einer Roboter-Beispieldemo mehr Roboterpositionen hinzufügt?

desjardins 4 years ago updated 4 years ago 2

Gibt es ein Turorial, das erklärt, wie man einer Roboter-Beispieldemo mehr Roboterpositionen hinzufügt?

Answer
Support 4 years ago

Nein leider nicht. Es gibt mehrere möglichkeiten einen Roboter bewegen zu lassen. Die beste ist eine externe Inverse Kinematik zu verwenden (RoboDK, ABBRobotStudio....) in der man die Roboterpositionen an einer Robotersteuerung teacht. Der Roboter in Unity ist dann mit den einzelnen Achsen der Robotersteuerung verbunden.

In Game4Automation selbst ist keine Inverse Kinematik enthalten. Hier kann man nur die einzelnen Achsen verfahren was relativ mühsam ist. Im Demomodell haben wir das so gemacht un in einer Unity-Animation die einzelnen Achspositionen festgelegt.

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Answered

S7 TCP Interface DB access

Wombo 4 years ago in realvirtual.io Starter and Professional updated 4 years ago 12

Is it possible to direct access variables which are stored in DBs with the Siemens TCP Interface? The problem there is, that in the TIA variable table only M,Q and I are allowed, but the actual style of programming a Siemens CPU is to store global data in DBs. Merker are not used anymore. I dont want to reorganize the variables of the project for the simulation.

Answer
Support 4 years ago

Hi, did you checked the Beta. Is everything working fine for you?

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Fixed

VFX Graph error after importing Game4Automation in 2020.1 project

khr 4 years ago in General Questions updated by Support 4 years ago 19

H. I have recently imported Game4Automation into my project, but has since not been able to compile. 
The console throws me a 
InvalidEnumArgumentException in visualeffectgraph's Orient.cs

Has anyone run into this?

Answer
Support 4 years ago

Please share with me the blank project. Thanks!

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Answered

State: Robot Integration

Mike 4 years ago in General Questions updated by Support 4 years ago 8

Hi,

I want to ask about the state of the Robot-Integration into Game4Automation. I did not find anything in the Release Notes.

What is about Fanuc, ABB, Kuka , (and Universal Robots). Or do we need RoboDK for this?

Best Regards,

Mike

Answer
Support 4 years ago

We are currently checking that. There is a discussion if we integrate Fanuc, KUKA, Stäubli and ABB Interface into a Game4Automation Ultimate Version. This will be about 300€ above the price of Game4Automation Professional. If we decide to go for it ETA will be around end of this year.

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Answered

About OPCUA, Licence and use

matthieu leroux 4 years ago in OPCUA4Unity updated by Support 4 years ago 1

Hello, i work as a developper for a small company. We recently started working with your tool Game4Automation in Unity for industrial projects, and especially with the OPCUA4Unity technology. I understood that this specific part in Game4Automation has been developped following Trager Technologies.

As a company we have one Unity account on which we are actually creating two projects, our problem right now is that my coworker often get LicenceException about the use of OPCUA, which i don't. I was then wondering on what type of licence the Opc.uafx library was incorporated inside Game4Automation, do we need to purchase two licence of Game4Automation to avoid any licence troubles and the 30 minutes free trial of Opc ua technology?

I hope you will get this message, i can precise anything if needed.

Have a great day!

Answer
Support 4 years ago

Hi Matthieu,

if you are working in parallel, you need to have 2 Game4Automation licenses. Game4Automation is a Editor Extension that means that you need to have one license per seat.

There seem to be sometimes a problem with the included OPCUA license. We can't see the same problem on our computers, but I had one other customer with the same problem. The reason is the included OPCUA dll and it's licensing mechanism. We are working on an update of the included OPCUA dlls and this will solve most probably the problem. 

Best regards

Thomas

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Completed

It is possible to drop the can in any position?

Juliano Cortes 4 years ago updated by Stupiddog 3 years ago 3

I want a very realistic physics to simulate the robot taking a can and dropping the can when the gripper is opened. It's possible?
Answer
Support 4 years ago

You will need to set the Values "PlaceObjects" or the corresponding values to true to loose the can. If you use PickBasedOnCylinder this can be controlled by a connected cylinder. So the Can should fall down whenever you open the Cylinder.


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Answered

Modbus TCP/IP support

Rick 4 years ago in General Questions updated 10 months ago 19

I. was wondering if  Modbus TCP / IP support was planned in the near future. 


Modbus is very well supported in the open source world and would enable they use of a large selection of pre-existing software, hardware and PLCs, in North American particularly.

Answer
Support 3 years ago

How to use Modbus on G4A side is described here:

https://game4automation.com/documentation/current/modbus.html

G4A works as a Modbus server so your PLC needs to write and read from the modbus registers by some small PLC code. We don't have any knowledge about fx3u so you would need to take care about the fx3u side by yourself.

Best regards

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Answered

OPCUA4Unity Adding Monitored Items to Subscription.

JacobKreck 4 years ago in OPCUA4Unity updated 3 years ago 7

Hello, I'm currently working on a project that requires reading of thousands of node values. Currently your documentation implies we should subscribe to nodes using OPCInterface.Subscribe() however, this makes a new subscription for each value which quickly reaches a limit. Is there a procedure for adding new monitored items to a single subscription?
 

Answer
Support 3 years ago

Ho Jacob, we have now a beta whoch is able to have the needed limits. It is currently tested by a few customers and will be released soon.

If you are interest I can send you the beta.

Best regards

Thomas

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Answered

S7 interface problem

D St 4 years ago in realvirtual.io Starter and Professional updated by Support 4 years ago 3

Hello,

I was following the youtube tutorial on how to connect Unity with S7 controller (in my case 1500).


After I successfully checked the connection and added PLCTags sdf file, made a fast test scene but when I Play it I have the following messages cycling:

Image 200

Image 201

Image 199

Any suggestions ?

Answer
Support 4 years ago

You are welcome, please give us a good rating in the Unity asset store if you are happy with our solution - thanks!

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Answered

Tracking Pulses

Paul Brumfitt 4 years ago in General Questions updated by Support 4 years ago 2

Hello there,

I have been messing around with a behaviour interface to add tracking pulses to a drive. It has suddenly dawned on me that you may already have such functionality tucked away somewhere, please let me know before I re-invent the wheel ;)

Answer
Support 4 years ago

No we don't send out pulses so far on a drive. But it should be simple to add. I only see a problem if drive is to fast. Pulses could be needed faster than communication cycle is.