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Beantwortet

Need Help Connecting to RobotStudio From Unity

Sharpworks vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von aitor943 vor 2 Jahren 10

I have the professional version of realvirtual.io but I am very new to this type of software. I am trying to connect my unity build to RobotStudio but I cannot figure out how to connect the I/O signals needed. I first followed this YouTube tutorial on defining robot kinematics, so I have my robot set up in Unity. 

Youtube video

Now that I finished this tutorial I started following the documentation on connecting to RobotStudio here https://realvirtual.io/documentation/current/abb.html#ABB-RobotStudio

The part I am stuck at is the final steps under "Interface Configuration in Unity" shown here.

Image 642

I have the SIMITConnection module set up in RobotStudio but I don't know what signals I need to replicate or how to name them based on my configuration. I also don't know if I need the actual program SIMIT or not. Can someone provide a more detailed explanation of the step-by-step process I need to do to complete this setup? Thank you!

Antwort
Support vor 3 Jahren

I see that ABB is not finding the UnityConnection. It seems that something is wrong configured on the ABB side. Will check tomorrow on the computer in the Office where ABB RobotStudio is installed if I can find our example project and send it to you. My advice would be also to first just start with a very simple config (e.g. just the axis values) and extend this later on as soon as the connection is up and running.. 

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Beantwortet

Do you provide a robotic arm demo like the animation on the webpage https://realvirtual.io/en

auto vor 3 Jahren in General Questions aktualisiert von Support vor 3 Jahren 1

Hi

I'll begin to develop a robotic arm simulation software and I'm very interested in realvirtual.io. Will you provide a robotic arm demo like the animation on webpage https://realvirtual.io/en? Thanks.

Antwort
Support vor 3 Jahren

No currently the animation on the webpage is not included with our delivery. In about 2 weeks from now on in our next release we will have an inverse kinematic included in realvirtual.io with 2 examples of two moving robots (ABB and Stäubli).

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Fixed

cant download demo project, link is brocken.

david jung le vor 3 Jahren aktualisiert von Support vor 3 Jahren 1
Antwort
Support vor 3 Jahren

Thanks for your information. Should be fixed now.

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Beantwortet

Drive with transport surface not working.

Bo Adam vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 21

Hello,

I have a rotating and lifting transport surface. It takes the carrier when it rotates and lifts, but the carrier doesn't move when I jog forward or backward. 

The same carrier works on a different transport unit that is built in the same way, so I know it is not the carrier that is the problem. 
The drive chains move with the rotating platform as desired.

I've added pictues to show the turning lift, I hope you can help me with the moving of the carrier problem!

Image 631

Image 632
Antwort
Support vor 3 Jahren

Hi,

if you use a moving transport surface, please make sure that y is the up vector for both objects holding the drive components. To connect a moving transport surface to a further drive use the components kinematic and group. Example below:

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Wird überprüft

Could I write I0.0 into PLCSIM?

Stupiddog vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 2

Hello Thomas,I can connect Unity to PLCSIM S7-1200 CPU via nettoplcsim,and I can read Q0.0 and write I100.0,but I can't write I0.0,what should I do if I want write I0.0 from Unity to PLCSIM?Thank you very much。I have set Get/Put and export Symbol Table,but I can't write I0.0 into PLCSIM,if Iwant to make a virtual PLC like this,what should I do?

Image 625

Image 627

Image 629

Antwort
Support vor 3 Jahren

Hi, this issue is not known from our side. Are you sure that you are not overwriting I0.0 from somewhere else?

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Beantwortet

PLC WinMoD G4A

Lgcontrol vor 3 Jahren aktualisiert von Support vor 2 Jahren 4

Hi

I would like to use G4A to get WinMoD behavior signal and then according signal to  display in U3D  and also get feedback from G4A. WinMoD other side contion a physical PLC.

What kind of automation interface would be best select in G4A side ? OPC-UA?

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Beantwortet

Coupled IO Disappearing when starting game

Bo Adam vor 3 Jahren in General Questions aktualisiert von Support vor 3 Jahren 5

Hello,

I am adding IO Using a small attachment to the provided game4automation Scripts (for example in Drive_Simple). 

For the drive simple example I use this code: 

Image 623


For my own scripts this works, but not for the provided game4automation scripts. I need to add IO using these functions because we have a lot of IO (+-5000). 

When I start the game, the IO is removed from the script (also in the inspector). Is there a way to fix this?

Antwort
Support vor 3 Jahren

Hi, I think you must Use  EditorUtility.SetDirty function.

Please also check page https://realvirtual.io/documentation/current/signalmanager.html and the example script on the page.

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Beantwortet

First person and orbit controls problem

wujustin809 vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 4

Hey team! I just had a quick question regarding the cameras in the game4automation demo scene. 


I am trying to turn on the first person camera provided to us but unfortunately it is not working properly. What I want is the user to be able to walk around the game4automation scene in first person view and also have the full functionality of the normal orbit controls the scene currently has. May you please give me some instructions on how to do this? There seems to be no documentation about this. If the above is not possible, how can one turn on the first person controls and once a camera is clicked such as 1 or 2, orbit controls are turned on while first person is turned off. Then there needs to be an option to turn first person controls back on again. This is taking me much longer than it should where I believe it should be a simple fix on my end so I truly appreciate the help. Thank you in advance!

Antwort
Support vor 3 Jahren

1) We did not planned to support jumps. You could build your own logic by changing Assets/game4automation/private/RuntimeUI/FirstPersonController.cs

2) You could use this function and your own custom script for doing this:

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html

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Beantwortet

Allen‑Bradley, Rockwell PLC Framework

kkellner vor 3 Jahren aktualisiert von Support vor 3 Jahren 18

Gibt es nativ eine direkte Schnittstelle zum Rockwell PLC Framework?

Ich konnte keine explizierte Erwähnung (wie für Siemens oder Beckhoff)

finden.

Antwort
Support vor 3 Jahren

All of them have the basic function of signal exchange with the PLC. The functionality essentially depends on what the interface to the PLC of the manufacturer enables.

The most comprehensive - including signal import via the interface - is the TwinCAT ADS interface.

With S7, the signals must be exported from Step7 via a standardized text file and imported into G4A.

With EthernetIP there is no standard for this. The signals must be created manually or imported via a non-standard text file.


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Beantwortet

Post Processing error when Integrating third party asset with game4automation

mahetajr vor 3 Jahren in General Questions aktualisiert von Support vor 3 Jahren 1

I have been facing a problem importing the game4automation asset (https://assetstore.unity.com/packages/tools/utilities/game4automation-digital-twin-starter-2020-139866#description) into a scene I made using an asset called CityGen3D (https://assetstore.unity.com/packages/tools/terrain/citygen3d-162468#description).

When I create a blank new project and use the game4automation asset without my own scene, it works perfectly fine. However, when I try importing the asset into my scene, I keep encountering a 'PostProcessing' error. If I double click on the error, it leads me to the code that contains some stuff about postprocessing (see second image attached). I am not sure what is causing this. May you be able to provide me some assistance? Please see attached images for the error.

Image 603

Image 604
Antwort
Support vor 3 Jahren

Hi,


because your additional assets in the project are using Unity Postprocessing you need to put this into the Game4Automation.base Assembly definitions:


There is also some information about this here in the documentation:

https://game4automation.com/documentation/current/game4automation.html