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0
Fertiggestellt

About device interface interconnection

ZhangFengMing vor 5 Monaten in General Questions aktualisiert von Support vor 5 Monaten 3

在一些项目中,不允许甲方使用信号采集工具直接访问PLC,而是通过甲方的设备管理平台访问WEBAPI接口。在 realvirtual.io 中,有没有方便的方法来进行这种连接?

Antwort
Support vor 5 Monaten

Question was (translated by Deepl): 
In some projects, Party A is not allowed to access the PLC directly using the signal acquisition tool, but accesses the WEBAPI interface through Party A's device management platform. Is there a convenient way to make this connection in realvirtual.io?

You would need to implement a custom interface based on the WebApi specification

0
Fertiggestellt

SnapPoint.OnStart()': no suitable method found to override

ZhangFengMing vor 5 Monaten aktualisiert von Support vor 5 Monaten 8

Assets\realvirtual\Professional\SnapPoints\private\SnapPoint.cs(37,33): Assets\realvirtual\ professional \ snappoints \private\ snappoint.cs error CS0115: 'SnapPoint.OnStart()': no suitable method found to override

Antwort
Support vor 5 Monaten

Issue is solved with newest 2022.16 release. Please use 2022.16 Professional and 2022.16 Simulation together. On Problems when updating please also consider this:

https://doc.realvirtual.io/advanced-topics/troubleshooting

0
Not a bug

plugin disappeared.

Oliver33 vor 5 Monaten in realvirtual.io Starter and Professional aktualisiert vor 5 Monaten 3

I purchased and installed the realvirtual.io plugin in Unity. Initially, everything worked fine, but after a few days, when I restarted Unity, all content related to realvirtual.io reported errors, and the toolbar options related to the plugin disappeared.

Image 1152

0
Wird überprüft

S7PLCSIM Advance connection problem

Kantale vor 5 Monaten in realvirtual.io Starter and Professional aktualisiert von Support vor 5 Monaten 5

Hello Sir,

  Currently I have added the PLC Advance interface to my project. Also successfully to run the PLCSim advancedCoupler.exe. But after that, it shows that PLCSIMAdvance runtime not available. Can you please help on this

Image 1149

0
Geplant

realvirtual.io Digital Twin Assistant update

Rish vor 5 Monaten in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Monaten 1

Hi, thomos, please update assistant when i try to fix some problems its not using recent knowdge.

thanks

0
Beantwortet

combining MUs

carHock vor 6 Monaten in realvirtual.io Starter and Professional aktualisiert von Support vor 6 Monaten 5

Hello,

is there a way to combine two or more MUs ?

for example: MU1 (main part) is on a transport surface. At some point it stops and MU2 (smaller part) should be fixed onto MU1. They continue moving on transport surface together without falling apart. I tried to do this by attaching the fixer script to MU1 and unset the gravity of MU2. But with the fixer script MU1 is not moving anymore.

best regards

Carsten

0
Fixed

Bug in Sensor (Script) when disabling display status

Andreas vor 6 Monaten in realvirtual.io Starter and Professional aktualisiert von Support vor 6 Monaten 1

Hi Thomas,

there seems to be a bug in Sensor (Script).

If I disable "Display Status" I see a purple graphical error only in game mode.

I tested this in "DemoGripping" version 2022.13.

Image 1145


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Beantwortet

Webgl Export wird in WinCC Unified nicht angezeigt

thilo weinbrenner vor 6 Monaten in General Questions aktualisiert von Support vor 6 Monaten 2

Projektierung

Hallo, ich habe das Demoprojekt von Realvirtual.io als Webgl 1 exportiert und möchte es als Custom Web Control in WinCC Unified einbinden. Die Schnittstelle ist erstmal egal, weil es im DemoModus läuft.

In Projektierungsmodus kann ich das Modell auch sehen. In der Runtime kommt leider ein weißes Fenster mit einem kleinen "Sorry" Icon oben links in der Ecke

Image 1143

0
Beantwortet

S7 Connection with TIA V19

Rish vor 6 Monaten in realvirtual.io Starter and Professional aktualisiert von Support vor 6 Monaten 3

Hi team please update S7 Connection Tutorial in youtube with new TIA19 and if possible update on PLCSIMAdvance v6 too

0
Beantwortet

An error message occurred during WebGL packaging

haoyu yi (Hari) vor 6 Monaten in General Questions aktualisiert von Support vor 6 Monaten 2

Hello,

I'm trying to package the webgl project now, but after I deleted the relevant folder as required, the build still gets the error, please how can I fix it.

Image 1135

Building Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\build.js failed with output:
emcc2: error: '"D:/Program Files/2021.3.32f1c1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/binaryen\bin\wasm-opt" --strip-dwarf --post-emscripten --no-exit-runtime -O3 --low-memory-unused --zero-filled-memory --strip-debug --strip-producers Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm -o Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build.wasm --mvp-features' failed (3221226505)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Volumes/jenkins1/sharedspace/ra_2021.3/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:179)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)