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0
Not a bug

Importing realvirtual.IO Simulation 2021 asset compilation error

Ernesto vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 8

I'm getting the following compilation error when importing the realvirtual.io Simulation 2021 asset to my proyect (Unity Editor version 2021.3.2f1):

Assets\game4automation-Simulation\ConveyorSystems\private\ObjectScripts\CrossBeltElement.cs(13,61): error CS0246: The type or namespace name 'IChainElement' could not be found (are you missing a using directive or an assembly reference?)

I'm using the latest version of Game4Automation Digital Twin Professional 2020.

Any idea?

Thank you in advance!

Antwort
Support vor 3 Jahren

Hi,

it is only possible to combine Professional 2021 with Simualtion 2021, Professional 2020 with Simulation 2021 is not working.

Cheers

Thomas

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Fixed

Null reference exeption on Hide non G4A objects

Bo Adam vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 7

Hello,

After we changed some things in the PLC the following shows up when clicking on the PLC IO. I Dont know if this is our fault or a bug. If you need more information I am happy to give it.

Image 651

Antwort
Support vor 3 Jahren

The answer of Christin is releated to another issue - not yours sorry.

What version are you using? This issue should be fixed in latest version. Basically you can ignore this error message.

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Beantwortet

Game4automation Buttons

Bo Adam vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 7

Hello,

I am trying to achieve the following: 

I want a row of buttons just as in the demo, this is easy, but now I want to create two. The open buttons have to be next to eachother but the pop ups should both pop up in the center. 

I've tried everything, and with padding in the vertical layout group of the panel I can shift the entire thing to the side, but then the pop up window is also shifted. (See picture attached)

Could you help me with this?

Image 648

Antwort
Support vor 3 Jahren

Hello,

unpack the dupilcated prefabs complete and re-rarrage the elements of the slide button.

Regards 

Christin

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Beantwortet

Need Help Connecting to RobotStudio From Unity

Sharpworks vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von aitor943 vor 2 Jahren 10

I have the professional version of realvirtual.io but I am very new to this type of software. I am trying to connect my unity build to RobotStudio but I cannot figure out how to connect the I/O signals needed. I first followed this YouTube tutorial on defining robot kinematics, so I have my robot set up in Unity. 

Youtube video

Now that I finished this tutorial I started following the documentation on connecting to RobotStudio here https://realvirtual.io/documentation/current/abb.html#ABB-RobotStudio

The part I am stuck at is the final steps under "Interface Configuration in Unity" shown here.

Image 642

I have the SIMITConnection module set up in RobotStudio but I don't know what signals I need to replicate or how to name them based on my configuration. I also don't know if I need the actual program SIMIT or not. Can someone provide a more detailed explanation of the step-by-step process I need to do to complete this setup? Thank you!

Antwort
Support vor 3 Jahren

I see that ABB is not finding the UnityConnection. It seems that something is wrong configured on the ABB side. Will check tomorrow on the computer in the Office where ABB RobotStudio is installed if I can find our example project and send it to you. My advice would be also to first just start with a very simple config (e.g. just the axis values) and extend this later on as soon as the connection is up and running.. 

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Beantwortet

Drive with transport surface not working.

Bo Adam vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 21

Hello,

I have a rotating and lifting transport surface. It takes the carrier when it rotates and lifts, but the carrier doesn't move when I jog forward or backward. 

The same carrier works on a different transport unit that is built in the same way, so I know it is not the carrier that is the problem. 
The drive chains move with the rotating platform as desired.

I've added pictues to show the turning lift, I hope you can help me with the moving of the carrier problem!

Image 631

Image 632
Antwort
Support vor 3 Jahren

Hi,

if you use a moving transport surface, please make sure that y is the up vector for both objects holding the drive components. To connect a moving transport surface to a further drive use the components kinematic and group. Example below:

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Wird überprüft

Could I write I0.0 into PLCSIM?

Stupiddog vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 2

Hello Thomas,I can connect Unity to PLCSIM S7-1200 CPU via nettoplcsim,and I can read Q0.0 and write I100.0,but I can't write I0.0,what should I do if I want write I0.0 from Unity to PLCSIM?Thank you very much。I have set Get/Put and export Symbol Table,but I can't write I0.0 into PLCSIM,if Iwant to make a virtual PLC like this,what should I do?

Image 625

Image 627

Image 629

Antwort
Support vor 3 Jahren

Hi, this issue is not known from our side. Are you sure that you are not overwriting I0.0 from somewhere else?

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Beantwortet

First person and orbit controls problem

wujustin809 vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 4

Hey team! I just had a quick question regarding the cameras in the game4automation demo scene. 


I am trying to turn on the first person camera provided to us but unfortunately it is not working properly. What I want is the user to be able to walk around the game4automation scene in first person view and also have the full functionality of the normal orbit controls the scene currently has. May you please give me some instructions on how to do this? There seems to be no documentation about this. If the above is not possible, how can one turn on the first person controls and once a camera is clicked such as 1 or 2, orbit controls are turned on while first person is turned off. Then there needs to be an option to turn first person controls back on again. This is taking me much longer than it should where I believe it should be a simple fix on my end so I truly appreciate the help. Thank you in advance!

Antwort
Support vor 3 Jahren

1) We did not planned to support jumps. You could build your own logic by changing Assets/game4automation/private/RuntimeUI/FirstPersonController.cs

2) You could use this function and your own custom script for doing this:

https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html

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Beantwortet

Dies ist eine Frage zur Änderung der Farbe des Konveyor-Teils.

Mr Jin vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 4

Hallo. Ich benutze Game4Automation Simulation gut. Ich möchte wissen, wie man die Farbe eines Conveyor-Teils ändern kann.

Antwort
Support vor 3 Jahren

You just need to drag and drop a material with the wished color on the mesh of the frame.

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Beantwortet

Problems with Transformation of Chains

Nicola Lienhöft vor 4 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 4 Jahren 5

Hello,

I created a chain with chain elements and it is working fine. Now I tried to make a copy and turn it around 90°Z. Some of the chain elements are now moving in a wrong direction, but not reproduceable. Even if I create a new spline and replace all scripts, it is not working corrrectly. Shifting along the axes works, but turning is not possible.
Does someone know a trick?

Antwort
Support vor 4 Jahren

Can you send us your example and we will check it.

0
Wird überprüft

OPCUA doesnt connnect on unity executable

mcouso vor 4 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 7

Hello,


i have been working on a project that uses OPCUA to get some data from a server and when I execut it on the editor of Unity everything works fine but when I try to make the executable for windows platforms, in the executable doesn't connect to the server. Do I need to use any special settings to do the build on Windows?


Please if someone could help me with this I would really apreciate it. Thank you

Antwort
Support vor 4 Jahren

Hard to say. Are you able to get the Log data when you start it as a compiled version. There should be no special settings you need to consider. You could also use this Asset to get  the Console Log in the Unity Player Window:

https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068