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0
Fixed

Errors concerning SpaceNavigator on Linux and Mac article incomplete

Morgan 3 years ago in realvirtual.io Starter and Professional updated by Support 2 years ago 2

The article recommends removing the space navigator driver. Also in the script SceneMouseNavigation.cs the #if statements need to be changed to 

#if ((! UNITY_IOS &&! UNITY_ANDROID &&! UNITY_EDITOR_OSX) || UNITY_EDITOR_WIN


probably more changes will be needed for Linux but I am not sure what they are.

Answer
Support 2 years ago
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Answered

Hello Thomas!How can I connect S7-200 to Unity

Stupiddog 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 1


Image 421

Hello Thomas!I have a S7-200,I want to connect to my computer and simulate。I find S7interface does not supporte S7-200,if I want to that,what should I do?Which video should I watch?I have STEP 7-MicroWIN SMART software to program。

Image 420

Answer
Support 3 years ago

Hello, S7 200 is not supported. Best regards 

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Completed

When Could I connect to Mitsubishi PLC with Game4automation Professional

Stupiddog 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 6

Hello,Dear Thomas,I'm coming back!

In China,There are two PLC usualy used for students in school.They are:Siemens and Mitsubishi.Now I have knowed how to connect Siemens,but I don't know how to connect Mitsubishi.

OPCUA is complicated,Can I connect Mitsubishi PLC directally like S7interface?Then can I connect to virtual Mitsubishi PLC like PLCSIM Advancedinterface without physical PLC?

I'm looking forward your replay。

Answer
Support 3 years ago

Hi, I don't know how you get the Top-Node ID on your OPCUA servers. With OPCWatch you can check and see it here:

If you leave Top-Node empty it should import all nodes and you will see it in Unity but this might take some time if there are a lot of elements in your OPCUA server.

0
Answered

Kinematic Error bei Verschiebung des Center-Punkts

Vituu 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 1

Hallo,

ich versuche gerade einen Roboterarm mit der Kinematik des Starter Sets zu verbinden. Alle Komponenten bis auf eine Achse funktionieren:

Image 393

Ich will diese Komponente rotieren lassen, jedoch ist der Center-Point ein wenig versetzt. Wenn ich versuche es mit der Kinematics-Option "Move Center" anzupassen, erhalte ich folgende Fehlermeldung:

NullReferenceException: Object reference not set to an instance of an object
game4automation.Kinematic.Awake () (at Assets/game4automation/Kinematic.cs:149)

Ich habe auch versucht, wie es unter einem anderen Beitrag vorgeschlagen wurde, ein emptyObject an die passende Position zu setzen und es damit auszuprobieren. Hier verschiebt sich der Rotationspunkt jedoch noch weiter und lässt sich ebenfalls nicht mit der "Move Center" Funktion anpassen. Übersehe ich hier etwas oder wie kann ich das Problem lösen?

Grüße

Answer
Support 3 years ago

Ich werde mir die MoveCenter Funktion heute nochmals genauer ansehen - in der Praxis verwenden wir sie selbst praktisch nie. Am Besten einfach ein leeres Gameobject an die richtige Stelle setzen und den Rest dann darunter (alles ohne MoveCenter)

0

json parse error

Hi Thomas,

when I want to add other assemblies in game4automation.base.asmdef I get a json parse error. The problem is that there is a missing   [,  at the end of references.

The last time the error is coming up very often, so that i ask you to fix it. 

The problem is that after adding the missing characters the file is resetted an the characters are still missing.


Best regards 

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Answered

The VR Environment is only included in the Game4Automation Professional. But i have the Professional version.

KPG 3 years ago in realvirtual.io Starter and Professional updated 3 years ago 3

Hi,

after activating the VR environment in the demo scene i got the following message:

The VR Environment is only included in the Game4Automation Professional.

I'm owner of an Professional version. What can i do?

    0

    Refresh Groups in Selection Window

    Hey Thomas,

    in the Selection Window I see all groups I defined. If I create a Group with a new name, I have to hit the play button to refresh the list. After that I can add more GameObjects by hitting the plus-Button. 

    Can you add a Refresh Button for the group list, so that I will not have to hit play every time I create a new group?

    Best regards

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    Declined

    URP and post processing

    Benedikt Scholz 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 3

    I have problems using the URP with the post-processing function. I downloaded the Post-processing Stack and Activated the HQ settings in the game4automation GameObject. However the sliders for settings are not working. I tried to manually put a post-processing volume into the camera, but this failed also. 

    There is an error on the console: Array out of bounds in game4automationController.ChangedVisual()

    Can you help?

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    Answered

    Reading many inputs

    Willem Van Der Gaag 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 2

    Hi! Is it possible to acces all the inputs at the same time. I would like to write all the values of these to a file for future reference. Thanks in advance!

    Answer
    Support 3 years ago

    You could loop through all Signal objects in a script each FixedUpdate and read Signal.Value for saving it to whatever format you would like.

    0
    Answered

    Is it possible to make an executable game-file linked to PLC?

    Toni Niemi 3 years ago in realvirtual.io Starter and Professional updated by Martin 2 years ago 7

    Hey! 

    I have managed to get the OPC UA -connection working with while inside Unity Editor's Play-mode, but when I try to Build into an .exe, the OPC UA -connection no more works. Is there a solution to this?

    Answer
    Support 3 years ago

    The Upgrade Message is always there - if you can use and add OPCUA and other Professional features you are having the professional version. Will let you know when the Beta is available. B