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Completed

Suggestion regarding DriveToTarget()

VIZtech4 1 year ago in realvirtual.io Starter and Professional updated by Support 1 year ago 2

I found it useful to change DriveToTarget to this;

public bool DriveToTarget(IKTarget target)

it returns true if the target was reachable otherwise false

Answer
Support 1 year ago

Hi, thanks for the suggestion - we will implement that for the next release (in the next 2 weeks).

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Not a bug

SetDriveTransformToValue issue

VIZtech4 1 year ago in realvirtual.io Starter and Professional updated by Support 1 year ago 4

I have Rotation Drives on the pivots of a robot arm.

To set a 'pose' position I am using "SetDriveTransformToValue" with an angle parameter for each drive.

That part works, however when I then use "drive.CurrentPosition" it gives me the wrong answer and also the limits become in the wrong place.

I tried using "drive.Offset" and "drive.DriveReset" but these did nothing.

The drive transform in Unity Editor does show the correct angle, it's the CurrentPosition that seems to be the problem or it may be I am not using it correctly.

Answer
Support 1 year ago

Hi, for setting a Drives position from external code you should just use Drive.CurrentPosition = NewPosition.

This will directly set the new position. You should use it in FixedUpdate and if you want to have a smooth movement you need to take care on your own about the interpolation. 

The methods you used are misleading (and even not used from our side) - we will delete the in one of the next releases.

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Answered

Real Time IK Mode

VIZtech4 1 year ago in realvirtual.io Starter and Professional updated 1 year ago 6

Hello,

Robot arm.

I need to move the robot TCP object using a joystick and have the robot follow, as it does in 'add target edit mode'.

This has to work not in edit mode but in Unity run mode. I have no problem moving the TCP object, the problem is having the robot follow it in real time.

Can you please advise how this can be done ?

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Answered

Unity Input System Problem

VIZtech4 1 year ago in realvirtual.io Starter and Professional updated 1 year ago 2

Hello, I am new to realvirtual but have followed some tutorial videos with success using the professional version.

I have a problem though with inputs, it appears the Unity input system under Project Settings is being used by the game4automation system.

I tried to use an XBOX controller for moving a robot arm in Axis mode but the joystick inputs are not working as they do with just the native Unity input system.

What do I need to do to get this working please.

Answer
Support 1 year ago

Hi, I am sorry. I don't have an answer to that out of the box. Yes we are using old (standard) input system. Maybe this collides with the XBOX Controller system. I don't know which kind of input system the XBOX Controller is using. Maybe you need to do changes within the game4automation folder in the scene, changing settings of the input module or changing things in the code of scene mouse navigation.

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Answered

how to handle for the bad status of a node

eternalism 1 year ago in OPCUA4Unity updated by Support 1 year ago 5

hi,

i am making a app watching Devices through the "KEPServer for OPC".

so, i made subscribe multiple nodes.

then i expected my app work similar with "OPC Watch".

the result i did test, some nodes was often get bad status.

If any of the nodes is in a bad status, your plugin only disconnects from a server without handling any after works.

Or, If some nodes is bad status at starting app and first connection, the App was get "Not Answer".

On the contrary, the OPC Watch is continue updating under the same circumstance stably.

Currently,

i make reconnecting when disconnected and trying to subscribe after checking that connection of a Bad nodes each seconds via ReadValue Method.

it seem to be not good way, i think...

what is the best strategy for handle a Bad status of node?

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Answered

Event to subscribe to when import of Signals is finished?

AndreS2 1 year ago in realvirtual.io Starter and Professional updated by Support 1 year ago 2

Hey hey,

i cant seem to find the proper way of knowing when the import of Signals through the PLCSimAdvanced Interface is finished and i can start working with the signals(ex. searching for Signals or reading/writing to them).

My background is, that i want to implement my own logic of connecting and working with the signals, the SignalManager doesnt has enough flexibility for me. 

But i cant seem to find an Event Like thing to know when the import has been finished.

Yes i could implement it myself inside the interface, but after every Update it would be broken.

So is there a correct and intendent way of doing this?

Greetings

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Fixed

Transport Oberfläche passt nicht zur Geschwindigkeit

Sven 1 year ago in realvirtual.io Starter and Professional updated 1 year ago 8

Hallo,

wenn ich eine Beschleunigung über eine SPS vorgebe, wenn ich die Drive_Speed benutze, verhält sich die Oberfläche sehr merkwürdig von einem Transport und passt nicht zur eigentlichen Bewegung. Wenn ich "Acceleration" deaktiviere sieht alles wieder gut aus. Ist dies noch ein Bug?

Was ist außerdem "Slow Acceleration"?

Answer
Support 1 year ago

Hallo,

ich habe Ihnen eine Email mit einem aktualisierten Skript zukommen lassen. Ab dem nächsten Release ist die korrigierte Animation verfügbar.

Gruß Christin

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Under review

Importierte Variablen von Signal Manager gehen verloren

Sven 1 year ago in realvirtual.io Starter and Professional updated 1 year ago 2

Hallo,

ich benutze den Signal Manager um meine Variablen automatisch zu verbinden.

Das klappt soweit auch, aber sobald ich dieses auch für Sensoren versuche, scheitere ich.

Mein Script ist soweit nichts ungewöhnliches:

signalname = $"G4A_INX_{parentName}_{component.name}";   // define Signal name based on custom rule                
var signal = GetOrCreateSignal<PLCInputBool>(signalname);   // create the signal if not already there                
((Sensor_Standard) component).Occupied = signal; // connect the signal to the behavior model                 
EditorUtility.SetDirty(((Sensor_Standard) component).Occupied);
connected = true;

Wenn ich mir den Sensor jetzt ansehe, sind alles Variablen verbunden.

Aber wenn ich nun starte werden die Variablen nicht geschrieben. Wenn ich jetzt nochmal die Sensoren angucke sehe ich auch keine verbundene Variable mehr. Wenn ich aber bei meiner Variable gucke, steht dort immer noch das diese mit dem Sensor verbunden ist.

Bei dem Drive_Speed funktioniert alles. Ich kann alles lesen und schreiben. Aber bei einem einfachem Sensor hakt es irgendwo...

Mache ich etwas falsch? Braucht Ihr mehr Informationen?

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Answered

OPCUA update variables on connect

Edu 1 year ago in OPCUA4Unity updated by Support 1 year ago 3

Hello

I am working on a project to work with realvirtual as HMI with OPCUA4Unity communicating with plc omron.

Reading and writing work perfectly while everything is connected.

The problem is that whenever the unity application connects the values used to write from unity to the plc are overwritten by 0 instead of being updated with the values from the plc in the first place.

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Under review

Hello Thomas,Can I use Ethernet IP get every axis float value from RoboGuide?

Stupiddog 1 year ago updated by efrensilveyra 1 year ago 4

If I want to do as the video shows(

Youtube video

)He used Ethernet IP too。But witch type should I choose?Thank you very much。

Answer
Support 1 year ago

Hi, I never  tried Roboguide and EthernetIP. Are you sure that roboguide is able to communicate over EthernetIP. We don't have RoboGuide - so we realy don't know what do do in your case. Sorry.