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0
Beantwortet

Suspend the use of paths built by IK

haoyu yi (Hari) vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert vor 1 vor einem Jahr 5

Hi,

I created the path after building the robot using the IK component.

When I select the loop, it works the way I want it to.

But now my requirement is that I want it to be able to pause the movement after receiving a certain pause signal value and continue the movement after receiving a move signal value.

May I know how can I implement that functionality.

I see that there is a WaitForSignal property in the Script but it is read only, can I use this property? How can I use this property?

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0
Beantwortet

IKPath in a webgl build

jeff vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 1

Hello,

After deleting all the folders listed in the documentation(except RobotIK which does not exists in the project as a folder),

And creating a script which includes an IKPath variable.

When trying to build for WebGL i'm getting the following error:

"Assets\NewBehaviourScript.cs(8,5): error CS0246: The type or namespace name 'IKPath' could not be found (are you missing a using directive or an assembly reference?)"


(this error happen only when building not when running in the editor)

This script is important for the project.

Is that fixable?

Is there a work around


Unity Version: 2022.3.15f1

Real virtual version: 2022.09.3800


Thank You and Best regards.

0
Beantwortet

Twincat 3 Anbindung an einem anderen PC im selben Netzwerk

jnthn vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 5

Hallo zusammen,

bin noch sehr neu in der Bedienung von realvirtual. Meine Frage ist, wie ich denn mit der Twin Cats Ads Interface Komponente mich mit einem anderen Rechner im selben Netzwerk auf dem Twincat 3 die configuration aktiv ist verbinde. 


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0
Beantwortet

Axis (Inverse Kinematics)

digitaltwin vor 1 vor einem Jahr in General Questions aktualisiert von Support vor 1 vor einem Jahr 1

I've set all my axis in Blender and I exported the robot over. As the axis are already set I did the Drive and Constraints directly on each sub component of the robot. 

Image 1015

Will this create any problems for me?

0
Beantwortet

PATH IK and target problem

digitaltwin vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 7

I followed the inverse kinematics tutorial. I am using the ABB IRB 1300 robot. The issue I am having is that my robot's TCP is not aligned to the root. It is causing issues and when using the Path IK, the target is not showing (red dot) and the robot's not moving at all. My friend is also having a problem with the Path IK, the target was stated to be unreachable. 

0
Beantwortet

area read Mode with DB

planti vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 2

Hello,

is there anyone who can explain, how I can get the data, when I use Area Read Write Mode in the S7 Interface? I tried to read form a DB, which worked well. So the connection to my CPD is OK.


Thanks 

0
Not a bug

Different rotations after update

Bear vor 1 vor einem Jahr in CADLink aktualisiert von Support vor 1 vor einem Jahr 1

Hi,

after I upgraded to version "2022.07", when I use "CADLink", my roboter model has different rotations after importing from a STEP-file. How is that?
That leads to many problems in my project....

Antwort
Support vor 1 vor einem Jahr

Hello,

please check whether the option "Z is an upward vector" is activated or not. It is activated by default and leads to an automatic rotation after the import. Please let me know if the issue still occurs after checking this.

Regards Christin

0
Geplant

Building to Android compiler error: Missing reference to SharedMemoryInterface in SharedMemoryInterfaceEditor

Henrik Nordlund vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 3

When switching build mode to Android, the SharedMemoryInterfaceEditor is still compiled but SharedMemoryInterface is not.

First line in SharedMemoryInterface:

#if UNITY_STANDALONE_WIN

First line in SharedMemoryInterfaceEditor:

#if (UNITY_EDITOR && !UNITY_EDITOR_OSX && !UNITY_EDITOR_LINUX)


Clearly, in android, the  SharedMemoryInterface is not declared but SharedMemoryInterfaceEditor is, leading to compiler error.

Work around: Change first line in SharedMemoryInterfaceEditor to:

#if (UNITY_EDITOR && UNITY_STANDALONE_WIN && !UNITY_EDITOR_OSX && !UNITY_EDITOR_LINUX)

Antwort
Support vor 1 vor einem Jahr

Thanks a lot - which version are you using. In the current release we are able to build to Android? The compiler define  of your work around is a solution - in current release it should be solved by the assembly definition.

0
Abgelehnt

Nothing happens after clicking import package from package manager

Dan vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 3

Hello. Using unity 2022.3 LTS i clicked first download and then import. Some meters are running, but in the end nothing happens.

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0
Beantwortet

Robot IK path to path bounce

David Hallahan PEng vor 1 vor einem Jahr in General Questions aktualisiert vor 1 vor einem Jahr 8

Hi, 

I've taken your prefab Stauebli robot and the path it comes with and simply made a second copy of the path then run the two paths in sequence by using Start Next Path. You can see in the video that the robot TCP jumps when transitioning from Path 1 to 2. Is there a way to correct this? 

There are no Position Corrections applied or new TCP. 


I have seen this in all the pathing that I have tried, regardless if Position Correction or new TCP is used. Some correction (bounce) happens when moving from one path to another. 


It's a big issue because very often a path into a position is not the same as a path out (in a pick and place application) and this issue creates unusable behavior in this situation.


Thanks 


Video https://i.imgur.com/hsgUAv5.gif


Image 1002

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Antwort
Support vor 1 vor einem Jahr

The issue is solved in a beta package, which is available to our customers. Will be included in the next release (upcoming 2022.10).