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0
Fixed

Null reference exeption on Hide non G4A objects

Bo Adam vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von Support vor 3 Jahren 7

Hello,

After we changed some things in the PLC the following shows up when clicking on the PLC IO. I Dont know if this is our fault or a bug. If you need more information I am happy to give it.

Image 651

Antwort
Support vor 3 Jahren

The answer of Christin is releated to another issue - not yours sorry.

What version are you using? This issue should be fixed in latest version. Basically you can ignore this error message.

0
Beantwortet

Game4automation Buttons

Bo Adam vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 7

Hello,

I am trying to achieve the following: 

I want a row of buttons just as in the demo, this is easy, but now I want to create two. The open buttons have to be next to eachother but the pop ups should both pop up in the center. 

I've tried everything, and with padding in the vertical layout group of the panel I can shift the entire thing to the side, but then the pop up window is also shifted. (See picture attached)

Could you help me with this?

Image 648

Antwort
Support vor 3 Jahren

Hello,

unpack the dupilcated prefabs complete and re-rarrage the elements of the slide button.

Regards 

Christin

0
Wird überprüft

Import signals error in Twincat Interface

Stupiddog vor 3 Jahren aktualisiert von Support vor 3 Jahren 5

Hello Thomas,I build a Test program with Twincat3,after I press Active configration button thePLC turns green then I press Import Signals in Unity it shows:TypeLoadException: Could not resolve type with token 0100000a (from typeref, class/assembly I18N.Common.MonoSafeEncoding, I18N, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756) assembly:I18N, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756 type:I18N.Common.MonoSafeEncoding member:(null) signature:
System.RuntimeType.GetConstructors_internal (System.Reflection.BindingFlags bindingAttr, System.RuntimeType reflectedType) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.RuntimeType.GetConstructorCandidates (System.String name, System.Reflection.BindingFlags bindingAttr, System.Reflection.CallingConventions callConv, System.Type[] types, System.Boolean allowPrefixLookup) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.RuntimeType.GetConstructors (System.Reflection.BindingFlags bindingAttr) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) (at <695d1cc93cca45069c528c15c9fdd749>:0)
I18N.Common.Manager.Instantiate (System.String name) (at <6abb78bbc2d24347bb608e81ff4eb73b>:0)
I18N.Common.Manager.GetEncoding (System.Int32 codePage) (at <6abb78bbc2d24347bb608e81ff4eb73b>:0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.

System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.RuntimeType.InvokeMember (System.String name, System.Reflection.BindingFlags bindingFlags, System.Reflection.Binder binder, System.Object target, System.Object[] providedArgs, System.Reflection.ParameterModifier[] modifiers, System.Globalization.CultureInfo culture, System.String[] namedParams) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Text.EncodingHelper.InvokeI18N (System.String name, System.Object[] args) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Text.Encoding.GetEncoding (System.Int32 codepage) (at <695d1cc93cca45069c528c15c9fdd749>:0)
TwinCAT.Ads.Internal.SymbolUploadInfo.get_StringEncoding () (at <23b243ab6b58458a8536a564d2211fbc>:0)
TwinCAT.Ads.TcAdsSymbolInfoLoader.onUploadSymbols () (at <23b243ab6b58458a8536a564d2211fbc>:0)
TwinCAT.Ads.TcAdsSymbolInfoLoader.initializeUploadSymbols (System.Boolean forceReload) (at <23b243ab6b58458a8536a564d2211fbc>:0)
TwinCAT.Ads.TcAdsSymbolInfoLoader.GetSymbols (System.Boolean forceReload) (at <23b243ab6b58458a8536a564d2211fbc>:0)
game4automation.TwinCatAdsInterface.ImportSignals (System.Boolean simstart) (at Assets/game4automation/private/Interfaces/TwinCAT/TwinCatAdsInterface.cs:351)
game4automation.TwinCatAdsInterface.Import () (at Assets/game4automation/private/Interfaces/TwinCAT/TwinCatAdsInterface.cs:747)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <695d1cc93cca45069c528c15c9fdd749>:0)
NaughtyAttributes.Editor.NaughtyEditorGUI.Button (UnityEngine.Object target, System.Reflection.MethodInfo methodInfo) (at Assets/game4automation/private/Tools/NaughtyAttributes/Editor/Utility/NaughtyEditorGUI.cs:179)
NaughtyAttributes.Editor.NaughtyInspector.DrawButtons (System.Boolean drawHeader) (at Assets/game4automation/private/Tools/NaughtyAttributes/Editor/NaughtyInspector.cs:188)
NaughtyAttributes.Editor.NaughtyInspector.OnInspectorGUI () (at Assets/game4automation/private/Tools/NaughtyAttributes/Editor/NaughtyInspector.cs:52)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Image 643

Image 644

Image 645

Image 646

Image 647

My Unity is 2020.3.4 and G4A is Version 2020.15 - February 10, 2022,Thank you Thomas。

Antwort
Support vor 3 Jahren

could it have to do with some non english letters in the symbol naming. I know that this problem exists and we need to fix it in one of the next releases.

0
Beantwortet

Need Help Connecting to RobotStudio From Unity

Sharpworks vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert von aitor943 vor 1 vor einem Jahr 10

I have the professional version of realvirtual.io but I am very new to this type of software. I am trying to connect my unity build to RobotStudio but I cannot figure out how to connect the I/O signals needed. I first followed this YouTube tutorial on defining robot kinematics, so I have my robot set up in Unity. 

Youtube video

Now that I finished this tutorial I started following the documentation on connecting to RobotStudio here https://realvirtual.io/documentation/current/abb.html#ABB-RobotStudio

The part I am stuck at is the final steps under "Interface Configuration in Unity" shown here.

Image 642

I have the SIMITConnection module set up in RobotStudio but I don't know what signals I need to replicate or how to name them based on my configuration. I also don't know if I need the actual program SIMIT or not. Can someone provide a more detailed explanation of the step-by-step process I need to do to complete this setup? Thank you!

Antwort
Support vor 3 Jahren

I see that ABB is not finding the UnityConnection. It seems that something is wrong configured on the ABB side. Will check tomorrow on the computer in the Office where ABB RobotStudio is installed if I can find our example project and send it to you. My advice would be also to first just start with a very simple config (e.g. just the axis values) and extend this later on as soon as the connection is up and running.. 

0
Beantwortet

Do you provide a robotic arm demo like the animation on the webpage https://realvirtual.io/en

auto vor 3 Jahren in General Questions aktualisiert von Support vor 3 Jahren 1

Hi

I'll begin to develop a robotic arm simulation software and I'm very interested in realvirtual.io. Will you provide a robotic arm demo like the animation on webpage https://realvirtual.io/en? Thanks.

Antwort
Support vor 3 Jahren

No currently the animation on the webpage is not included with our delivery. In about 2 weeks from now on in our next release we will have an inverse kinematic included in realvirtual.io with 2 examples of two moving robots (ABB and Stäubli).

0
Fixed

cant download demo project, link is brocken.

david jung le vor 3 Jahren aktualisiert von Support vor 3 Jahren 1
Antwort
Support vor 3 Jahren

Thanks for your information. Should be fixed now.

0
Beantwortet

Drive with transport surface not working.

Bo Adam vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 2 Jahren 21

Hello,

I have a rotating and lifting transport surface. It takes the carrier when it rotates and lifts, but the carrier doesn't move when I jog forward or backward. 

The same carrier works on a different transport unit that is built in the same way, so I know it is not the carrier that is the problem. 
The drive chains move with the rotating platform as desired.

I've added pictues to show the turning lift, I hope you can help me with the moving of the carrier problem!

Image 631

Image 632
Antwort
Support vor 3 Jahren

Hi,

if you use a moving transport surface, please make sure that y is the up vector for both objects holding the drive components. To connect a moving transport surface to a further drive use the components kinematic and group. Example below:

0
Wird überprüft

Could I write I0.0 into PLCSIM?

Stupiddog vor 3 Jahren in realvirtual.io Starter and Professional aktualisiert vor 3 Jahren 2

Hello Thomas,I can connect Unity to PLCSIM S7-1200 CPU via nettoplcsim,and I can read Q0.0 and write I100.0,but I can't write I0.0,what should I do if I want write I0.0 from Unity to PLCSIM?Thank you very much。I have set Get/Put and export Symbol Table,but I can't write I0.0 into PLCSIM,if Iwant to make a virtual PLC like this,what should I do?

Image 625

Image 627

Image 629

Antwort
Support vor 3 Jahren

Hi, this issue is not known from our side. Are you sure that you are not overwriting I0.0 from somewhere else?

0
Beantwortet

PLC WinMoD G4A

Lgcontrol vor 3 Jahren aktualisiert von Support vor 1 vor einem Jahr 4

Hi

I would like to use G4A to get WinMoD behavior signal and then according signal to  display in U3D  and also get feedback from G4A. WinMoD other side contion a physical PLC.

What kind of automation interface would be best select in G4A side ? OPC-UA?

0
Beantwortet

Coupled IO Disappearing when starting game

Bo Adam vor 3 Jahren in General Questions aktualisiert von Support vor 3 Jahren 5

Hello,

I am adding IO Using a small attachment to the provided game4automation Scripts (for example in Drive_Simple). 

For the drive simple example I use this code: 

Image 623


For my own scripts this works, but not for the provided game4automation scripts. I need to add IO using these functions because we have a lot of IO (+-5000). 

When I start the game, the IO is removed from the script (also in the inspector). Is there a way to fix this?

Antwort
Support vor 3 Jahren

Hi, I think you must Use  EditorUtility.SetDirty function.

Please also check page https://realvirtual.io/documentation/current/signalmanager.html and the example script on the page.