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0

json parse error

Hi Thomas,

when I want to add other assemblies in game4automation.base.asmdef I get a json parse error. The problem is that there is a missing   [,  at the end of references.

The last time the error is coming up very often, so that i ask you to fix it. 

The problem is that after adding the missing characters the file is resetted an the characters are still missing.


Best regards 

0
Answered

The VR Environment is only included in the Game4Automation Professional. But i have the Professional version.

KPG 3 years ago in realvirtual.io Starter and Professional updated 3 years ago 3

Hi,

after activating the VR environment in the demo scene i got the following message:

The VR Environment is only included in the Game4Automation Professional.

I'm owner of an Professional version. What can i do?

    0
    Started

    Share-Space for custom Behavior Scripts

    carHock 3 years ago in General Questions updated by Support 3 years ago 2

    Hi, 

    is it possible to implement some kind of share space into the forum or website, where users can upload their custom made scripts to extend the functionality of the implemented behavior scripts?

    0

    Refresh Groups in Selection Window

    Hey Thomas,

    in the Selection Window I see all groups I defined. If I create a Group with a new name, I have to hit the play button to refresh the list. After that I can add more GameObjects by hitting the plus-Button. 

    Can you add a Refresh Button for the group list, so that I will not have to hit play every time I create a new group?

    Best regards

    0
    Answered

    OPCUA and custom types

    acour 3 years ago in OPCUA4Unity updated by Stupiddog 3 years ago 13

    Hi,

    I'm currently learning how to use game4Automation for a project and I'd like to read custom data types from the OPCUA server.

    In the demonstration server, there is a Work Order variable (ns2, s=Demo.WorkOrder.WorkOrderVariable) which contains a StatusComments array recognized as an ExtensionMethod by game4automation. This array can be read as a byte[] array, but is there any better way to do this? It is pretty messy and not easy at all to work with.

    Thanks for your answer!

    Answer
    Support 3 years ago

    Hi, I just checked your problem.

    Currently I don't see an easy solution.


     You might check out the solutions of Traeger which gives you a more advanced access to OPCUA via C# (see https://docs.traeger.de/en/software/sdk/opc-ua/net/client.development.guide). 


    If you want to switch to the solution of Trager we can refund you the money if you would like.

    0
    Not a bug

    Import von .STEP mit UTF-16 codierung fehler

    daniel mittermeier 3 years ago in CADLink updated by Support 3 years ago 3

    Ich bekomme einen Fehler wenn ich versuche eine .STEP Datei mit UTF-16 Encoding zu öffnen. Ist das ein Fehler im Coding oder wird UTF-16 nicht supported?

    Leider kann ich die STEP Datei nicht mitschicken, da diese rechtlich geschützt ist.

    Hier die Fehlermeldung:
    Error: UTF-16 to UTF-8 conversion failed because the input string is invalid
    UnityEngine.Object:set_name (string)
    cadex.UnityModelWG_ProductStructureConverter:SetName (UnityEngine.GameObject,cadex.ModelData_SceneGraphElement)
    cadex.UnityModelWG_ProductStructureConverter:Visit (UnityEngine.GameObject,cadex.ModelData_SceneGraphElement,bool)
    cadex.UnityModelWG_ProductStructureConverter:Apply (cadex.ModelData_Part)
    cadex.ModelData_Part:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Instance:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Assembly:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Instance:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Assembly:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_SceneGraphElement:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.ModelData_Model:Accept (cadex.ModelData_Model/ElementVisitor)
    cadex.UnityModelWG_ModelConverter:Convert (cadex.ModelData_Model)
    cadex.Unity_ObjectFactoryImpl:Perform (cadex.ModelData_Model,string)
    cadex.Unity_ObjectFactory:Create (cadex.ModelData_Model,string)
    cadimport:ImportCadData (string,bool,string,single,single,single)
    game4automation.CADLink:ImportCadData () (at Assets/game4automation/CADLink/private/CADLink.cs:354)
    game4automation.CADLink:ImportCad () (at Assets/game4automation/CADLink/private/CADLink.cs:182)
    System.Reflection.MethodBase:Invoke (object,object[])
    game4automationtools.Editor.NaughtyEditorGUI:Button (UnityEngine.Object,System.Reflection.MethodInfo) (at Assets/game4automation/CADLink/private/NaughtyAttributes/Scripts/Editor/Utility/NaughtyEditorGUI.cs:179)
    game4automationtools.Editor.NaughtyInspector:DrawButtons (bool) (at Assets/game4automation/CADLink/private/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs:188)
    game4automationtools.Editor.NaughtyInspector:OnInspectorGUI () (at Assets/game4automation/CADLink/private/NaughtyAttributes/Scripts/Editor/NaughtyInspector.cs:52)
    UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) 

    0
    Completed

    OPCUA

    reem elshenawy 3 years ago updated by Support 3 years ago 1

    OPCUA - The secure channel has been closed: Remote side closed connection

    0

    Unable to Create New Material Mapping

    pfry 3 years ago in CADLink updated 3 years ago 1

    So I can import a 3MF file created with SolidWorks; however, the result import in Unity appears as a bright violet version of the object. I also just tried manually importing the toy car sample 3MF and the colors were transferred properly. This leads me to believe I need to define a material mapping which I am unable to do within the CADLNK Unity asset features.

    I am trying to follow the instructions here https://game4automation.com/documentation/current/cadlink.html#3MF-Import-Settings and see if designing my own material mapping will resolve the issue. However, when I click on the "Create New Material Mapping" button I get the following error

    IndexOutOfRangeException: Index was outside the bounds of the array.
    game4automation.CADLink.CreateAsset[T] () (at Assets/game4automation/CADLink/private/CADLink.cs:750)
    game4automation.CADLink.CreateMeaterialMapping () (at Assets/game4automation/CADLink/private/CADLink.cs:86)

    The line of problem is 

    var find = AssetDatabase.FindAssets("StandardMaterialMapping t:ScriptableObject");

    string path = AssetDatabase.GUIDToAssetPath(find[0]);

    I'm guessing the issue is that when I import the CADLINK asset the "StandardMaterialMapping" is not included. I am struggling to find any further documents outlining the details of what a material map looks like. Is there no default option which just takes the color defined in the 3MF file and uses that to create the unity material? I thought that would be the default and was the main appeal of asset. 


    Please let me know if there is something I am doing incorrectly, because I'm looking through all the available documentation and other forum responses to try and figure out what is going on.

    0
    Not a bug

    Main Menu Bar Item not added

    pfry 3 years ago in CADLink updated by Support 3 years ago 5

    Unity Editor Version 2019.4.21f1 LTS

    Asset CADLINK https://assetstore.unity.com/packages/tools/modeling/game4automation-cadlink-150559?aid=1101l3b93&utm_source=aff

    Looking at the documentation here https://game4automation.com/documentation/current/index.html

    either the documentation is outdated, or I am having an issue getting the main menu bar item for the game4automation to appear on my editor.


    There are conflicting screenshots showing that upon importing the asset it will create a "Tools > game4automation" in the main menu bar, and others showing that the "game4autmation" item will appear in the top level main menu bar. Neither of these are created when I import from the asset store.

    I saw previous forum posts stating to use LTS versions of Unity. Should I be on the 2020 LTS version now?

    0
    Declined

    URP and post processing

    Benedikt Scholz 3 years ago in realvirtual.io Starter and Professional updated by Support 3 years ago 3

    I have problems using the URP with the post-processing function. I downloaded the Post-processing Stack and Activated the HQ settings in the game4automation GameObject. However the sliders for settings are not working. I tried to manually put a post-processing volume into the camera, but this failed also. 

    There is an error on the console: Array out of bounds in game4automationController.ChangedVisual()

    Can you help?