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0
Beantwortet

Compile errors on MQTT interface

MarkH vor 1 vor einem Jahr in General Questions aktualisiert von Ahmo vor 3 Monaten 10

I wanted to do a fresh install of all the components:

- Unity Hub 3.9.1

- Unity 2022.3.49f1

- Realvirtual-Professional-2022.18

Up to this point everything is working fine.

I copy these folders into the assets directory

Image 1218

After adding REALVIRTUAL_BESTHTTP3 to the scripting define symbols I get compile errors:

Image 1220

After adding REALVIRTUAL_BESTMQTT3 to the scripting define symbols I get additional compile errors:

Image 1221

What did I do wrong and how can I fix it?

0
Wird überprüft

What are the steps or properties required to move the object ( which i have shown in red circle ) in circular rotation along with conveyor.

Kantale vor 1 vor einem Jahr in realvirtual.io Community aktualisiert von Support vor 1 vor einem Jahr 3

Image 1217

0
Fertiggestellt

What are the steps to perform the operation of an delta robot which is shown in below picture.

Kantale vor 1 vor einem Jahr aktualisiert von Support vor 1 vor einem Jahr 6

Image 1216

0
Beantwortet

Bauteile beim import Gespiegelt

Daniel Mittermeier (Mr Sticks) vor 1 vor einem Jahr in CADLink aktualisiert von Support vor 1 vor einem Jahr 1

Ich habe das Problem, dass alle .Step dateien die ich importiere im Editor gespiegelt dargestellt sind. Ich habe .Step-Dateien von verschiedenen Quellen getestet. Jedoch ist jede gespiegelt. Hat noch jemand dieses Problem oder eine Lösung dafür?
mfg

0
Beantwortet

Robot IK: Holding the rotation of TCP between targets

Andreas vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 2

Hello,


how can the robot hold the rotation of TCP between targets?

Image 1207



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Beantwortet

Inverse Kinematics broken behaviour

Alexander Andreasson vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 3

Following the entirety of the the RVIO IK tutorial, the robot is showing incredibly broken behavior. The target is red and if you move it around until the IK responds. It behaves in a really unpredictable manner that makes it very hard to find out the source of the problem.

The 6 axis robot i am trying to use.

Image 1203

The hirerarchy

Image 1206





The strange behavior

2024-09-25 13-37-47.mkv

I have tried "remapping" the entire robot from scratch, using a different model that I fine tuned in blender. And also tried messing around with the import coordinates and rotation. Any help is highly appreciated.

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Beantwortet

Why PlcSimAdvanced doesn't connect to plc markers

Andreas vor 1 vor einem Jahr in realvirtual.io Starter and Professional aktualisiert von Support vor 1 vor einem Jahr 1

Hello,

I realized that PlcSimAdvanced isn't importing plc marker signals. Only Inputs or Outputs.

Is there really no way to use markers or data block signals?

Best regards

Andreas

0
Beantwortet

OPCUA Node Connection Error

Pavian vor 1 vor einem Jahr in OPCUA4Unity aktualisiert von Support vor 1 vor einem Jahr 8

Hi, I'm trying to read and write value of nodes from OPCUA Server using realvirtual Pro 2022, and here is the situation:

1.OPCUA server connection works good, read and write also works good on OPC Watch.

Image 1198

2.In Unity Editor (2022LTS 3.45 + realvirtual Pro 2022), it also successfully Import all the 63 Objects of Top node 'ns=3;i=2269' (LNGDT_FI3080.PV)

Image 1199

3.However, there is no value has been properly imported for ALL of the nodes. (ex, IP_INPUT_VALUE)

Image 1200

4.I checked the Node ID in OPC watch for the same object (IP_INPUT_VALUE), and I see the different type of the Node ID; 

1) OPC Watch: ns=3;b=AAAAAAAAAADgCAAAAABZdMsDAAA= (Hexadecimal String)

2) Unity Editor:  ns=3;bs=0x0000000000000000E008000000005974CB030000 (ByteString)

Image 1201

5.So I changed the Node ID in Unity Editor from ByteString to Hexadecimal String, still doesn't work. Is there any way to fix this problem?

Image 1202

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Beantwortet

How to cummunicate with an ABB robot through the Externally Guided Motion (EGM) interface?

MonkeyKing vor 1 vor einem Jahr in General Questions aktualisiert von Support vor 1 vor einem Jahr 8

Hi,

I'm trying to build a simple Digital Twin of an ABB robot. I'd like to use the Externally Guided Motion (EGM) interface provided by ABB to realize the real-time fast communication between the robot and my Unity sence with the help of realvirtual.io. However, there is no EGM interface in realvirtual.io. Does it mean that I have to build a ABB EGM custom interface by myself? I'm a green hand of Unity and C#. If I have to do that by myself, apart from a brief introduction to "custom interfaces" in the documentation of realvirtual.io, are there any other effective reference materials? Could you please provide some advice and assistance? Thanks a lot.

Antwort
Support vor 1 vor einem Jahr

Hi,

If you're unfamiliar with Unity and C#, I highly recommend learning the basics first. Implementing an interface without this foundational knowledge would be very tough.

Regarding the suggestion to "use any of the existing interfaces as a blueprint and delete everything that is PLC/interface-specific"—what I meant is that you should reuse the C# code (the one script) of an existing interface and remove everything that's specific to that particular interface inside this script. However, doing this requires a good understanding of C# so that you can navigate and comprehend the code.

The parts you remove need to be replaced by C# code tailored to your custom interface (in your case, EGM, where you seem to have some examples on Github). 

That said, simply copying and pasting code won't work in my opinion. You need a decent level of C# knowledge to properly implement and modify a custom interface.

Best regards

Thomas

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Fixed

Fehler bei Plattformwechsel von Windows zu Android für Meta Quest 3 Build

jnthn. vor 1 vor einem Jahr in General Questions aktualisiert von Support vor 1 vor einem Jahr 3

Image 1182

Hallo zusammen!

Diesen Fehler bekomme ich direkt beim Plattformwechsel von Windows zu Android. In dieser Szene befindet sich kein realvirtual GameObject und auch keine Assets dergleichen. Das Paket ist jedoch natürlich im Projekt enthalten. 

Antwort
Support vor 1 vor einem Jahr

Eigentlich sollte über die AssemblyDefinitions SharedMemory für Android ausgeschlossen sein. Vom Pfad her scheint es sich um eine ältere Version zu handeln. Um welche realvirtual Version handelt es sich. Notfalls einfach den Folder realvirtual/private/Interfaces/SharedMemory löschen.