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Beantwortet

Best practice for hiding gameobjects in scene and game mode

MarkH vor 2 Jahren in General Questions • aktualisiert von Support vor 2 Jahren • 1

I converted a large CAD assembly of a machine to gameobjects. Many of these gameobjects, like the machine's enclosure, block the visibility of other gameobjects inside the machine.

I want to be able to change the visibility of these gameobjects and I want to learn what would be the best practice.

At the moment I created layers to group the gameobjects that I want to show/hide by showing/hiding the layer. This works for scene mode and also for game mode when I set the required culling mask on the camera. Would this be the best practice or would there a better way to do this?

The problem starts when I enable object selection in the realvirtual controller. All gameobjects will be visible in game mode when this option is enabled, without taking the culling mask into account. What should I do to only show the gameobject that I want in game mode?

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Wird überprüft

Connected button isn't getting green (PlcSimAdvanced)

Andreas vor 2 Jahren in realvirtual.io Starter and Professional • aktualisiert vor 2 Jahren • 2

Hi!

The connection button isn't getting green while connection to PlcSimAdvanced is working.

After research I couldn't find the image of the green button neither the code why it should get green.

Can you please give me an advice for fixing this?

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Beantwortet

How to cancel IKPath to start another IKPath

Andreas vor 2 Jahren in realvirtual.io Starter and Professional • aktualisiert von Support vor 2 Jahren • 3

Hello,

how can I properly cancel the currently running IKPath to start another Path. For example to force home positioning.

I want to cancel and start the paths by another script.

Best regards,

Andreas

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Beantwortet

Compile errors on MQTT interface

MarkH vor 2 Jahren in General Questions • aktualisiert von Ahmo vor 1 vor einem Jahr • 10

I wanted to do a fresh install of all the components:

- Unity Hub 3.9.1

- Unity 2022.3.49f1

- Realvirtual-Professional-2022.18

Up to this point everything is working fine.

I copy these folders into the assets directory

Image 1218

After adding REALVIRTUAL_BESTHTTP3 to the scripting define symbols I get compile errors:

Image 1220

After adding REALVIRTUAL_BESTMQTT3 to the scripting define symbols I get additional compile errors:

Image 1221

What did I do wrong and how can I fix it?

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Fertiggestellt

What are the steps to perform the operation of an delta robot which is shown in below picture.

Kantale vor 2 Jahren • aktualisiert von Support vor 2 Jahren • 6

Image 1216

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Beantwortet

Bauteile beim import Gespiegelt

Daniel Mittermeier (Mr Sticks) vor 2 Jahren in CADLink • aktualisiert von Support vor 2 Jahren • 1

Ich habe das Problem, dass alle .Step dateien die ich importiere im Editor gespiegelt dargestellt sind. Ich habe .Step-Dateien von verschiedenen Quellen getestet. Jedoch ist jede gespiegelt. Hat noch jemand dieses Problem oder eine Lösung dafür?
mfg

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Beantwortet

Robot IK: Holding the rotation of TCP between targets

Andreas vor 2 Jahren in realvirtual.io Starter and Professional • aktualisiert von Support vor 2 Jahren • 2

Hello,


how can the robot hold the rotation of TCP between targets?

Image 1207